233,527 Commits over 3,775 Days - 2.58cph!

10 Years Ago
Backup for log wood set
10 Years Ago
[racer] Car can now detect when it is on the track.
10 Years Ago
added minecarts to wild west unity scene
10 Years Ago
Added scripts folder & Ape clean export script
10 Years Ago
added minecarts to props
10 Years Ago
[racer] Camera now rotates with the car.
10 Years Ago
Fixed missing damagetype on pickaxe + balance
10 Years Ago
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
10 Years Ago
10 Years Ago
Switched networking to use times instead of ticks Added server.fakelag Added sever.fakeloss Made lerping more sophisticated Fixed RemoteLog serialization Protocol++ Fixed ddraw.boxes all being white
10 Years Ago
Updated .gitignore.
10 Years Ago
Post-build deployment, GUID: a81bee29-f196-4935-8f12-9a17fd2c080a
10 Years Ago
Post-build deployment, GUID: e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e
10 Years Ago
Documentation updated during deployment build e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e.
10 Years Ago
Documentation updated during deployment build e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e.
10 Years Ago
[shooter3d] Added `Cuboid` class.
10 Years Ago
[shooter3d] Some refactoring.
10 Years Ago
[racer] Reduced default traction.
10 Years Ago
[racer] Track is now randomized.
10 Years Ago
[racer] Added ignore file.
10 Years Ago
[racer] Fixed track mitering.
10 Years Ago
Very thick lines drawn with `Graphics.DrawLines` are now clipped correctly.
10 Years Ago
Added `Vector2i.Length`.
10 Years Ago
[racer] Added basic track generation and rendering.
10 Years Ago
null entity check in SaveAll (something weird is happening)
10 Years Ago
Updated lidgren to r391
10 Years Ago
fixed a gap in floor piece
10 Years Ago
Renamed `PaletteBuilder.Add(rgb)` to `PaletteBuilder.Add4(rgb)`, added `PaletteBuilder.Add3(rgb)`.
10 Years Ago
Fix click in pickaxe strike sound
10 Years Ago
tweaked the amount of shaking when firearms are shot.
10 Years Ago
changed the firearm mecanim state machines so they use the new ADS animations for firing / idle
10 Years Ago
made a change to ironsights script that would set a variable in the view model's mecanim state machine specifying whether the gun was in ADS mode or not.
10 Years Ago
added new firing animations for weapons that have aiming down the sight
10 Years Ago
Pickaxe sounds, first pass
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10 Years Ago
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