248,615 Commits over 3,928 Days - 2.64cph!

9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
fixed a bunch of 3rd person animations where the eyes were pointing the wrong way.
9 Years Ago
Species ecology/topology spawn settings tweaks and island001 toplogy updates
9 Years Ago
Elvis rig updates: - Added new mesh & blendshapes - Removed lid bones - Added facial UI - Hooked up blends to controllers - Skinning tweaks
9 Years Ago
SpawnHandler tweaks. Player tribe should always get spawned now. Units will automatically move themselves to a nearby valid navmesh position on init
9 Years Ago
Player Model scene reorganization
9 Years Ago
added glass court to cloud city and set up reflection. added backfacing to court around glass area, tweaked texturing
9 Years Ago
Analytics tweaks
9 Years Ago
Removed some deprecated and very limiting foundation placement checks (now handled by terrain sockets and deploy volumes)
9 Years Ago
Fixed things not spawning in smartobject_test and other small terrain scenes Added ForceDensity bool to SpawnPopulation TerrainWeatherObject finds parent zone more reliably Scenes assets (baked maps etc)
9 Years Ago
Remember position of player's dropped/thrown items and put them back there when picked up
9 Years Ago
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9 Years Ago
-unbroken building. Also new dlls for vs cause vs/unity does that.
9 Years Ago
-crazy maths for arrow trajectory. Arrows do fly nicely to their target at any height tho.
9 Years Ago
resaved unity scene
9 Years Ago
FOR FUCK SAKE force update on deleted and moved asset
9 Years Ago
FOR FUCK SAKE pipes set
9 Years Ago
finished the viewmodel animations for the 2handed sword.
9 Years Ago
Fixed entity network cache not getting invalidated on transform change
9 Years Ago
Tweaks
9 Years Ago
So meta
9 Years Ago
Added Machine EntityComponent and settings, MachineFunction WIP. Minor refactoring and clenaup fof Entity and derived classes, moving functionality around. Cleaned up Action a bit
9 Years Ago
merge from main
bot
9 Years Ago
Linux Build 690
bot
9 Years Ago
LinuxDS Build 704
bot
9 Years Ago
OSX Build 831
bot
9 Years Ago
Windows Build 599
9 Years Ago
Adjusted the "unreasonable position/angle" thing,
9 Years Ago
Fixed missing shoreline wetness in non-pvt terrain shader path; also fixes flashing in low shader LOD
9 Years Ago
BiomeMaterial lib/object/settings tweaks, game runs again.
9 Years Ago
Tree reimport
9 Years Ago
Biom mat library tweaks, and view management fixes. Nuked trees so I can merge from Peturs branch cleanly
9 Years Ago
Updated standard terrain shader for blend masking; added two props for control: blend factor and fallof Removed unnecessary standard shader UI clutter (unused) Updated Terrain material asset
9 Years Ago
rigged up and started animating the viewmodel for a 2handed sword
9 Years Ago
Added EntityView base class Before Editor: Improvements to view creation and management (better prefab creation, storing of asset paths etc)
9 Years Ago
Added PVT toggle back to UI Tweaks on Performance section; default off until I figure out the anomaly
9 Years Ago
undid, needs work
9 Years Ago
Merge from Mr Tree's Wild Ride
9 Years Ago
9 Years Ago
Paintover island mesh test thing
9 Years Ago
Updates to Elvis & TENN-15 rig
9 Years Ago
Fixed explosives not damaging deployables all explosions use line of sight now
9 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
9 Years Ago
Quadautom materials changes.
9 Years Ago
Quadautoms materials, textures and placeholder meshes.
9 Years Ago
Updated run->hit code
9 Years Ago
Quadautom's source files.
9 Years Ago
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.