226,736 Commits over 3,714 Days - 2.54cph!

10 Years Ago
Scene cleanup and some tweaks.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[memory_dungeon] card flip anim scissoring
10 Years Ago
[memory_dungeon] card flip anim scissoring
10 Years Ago
Smooth camera controlling for Land View implemented. Added a hack right now for Free View, and Unit View is not yet implemented.
10 Years Ago
Proxy cabinets pause their game when control is lost, this allows everyone to have their game reset if no one resumes control when the time runs out.
10 Years Ago
Proxy cabinets pause their game when control is lost, this allows everyone to have their game reset if no one resumes control when the time runs out.
10 Years Ago
Fixed random sand getting mixed into biome transition Tightened biome transitions
10 Years Ago
Updated the grass system Replaced spawn filter min/max cutoff values with a threshold value
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
10 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
10 Years Ago
Almost ready to start testing JS.
10 Years Ago
Almost ready to start testing JS.
10 Years Ago
Fixed the walking tree.
10 Years Ago
Undoing changes in ClearFirstFrame (causing black screen)
10 Years Ago
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
10 Years Ago
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
10 Years Ago
Installscript for Rust Windows
10 Years Ago
PVT base pyramid no longer using managed resources and is now uncompressed; Eliminated PVT base map cpu creation steps; looking to fix out-of-mem crashes Base terrain PVT shader now also fetches from VT cache; zoom now works again
10 Years Ago
Missed a bit
10 Years Ago
Added a dev grey material with grid texture. Tweaked some of the PlayerController speeds.
10 Years Ago
Tweaked biome distribution (more snow, less tundra)
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Tweaked SmashBlox countdown animation.
10 Years Ago
Tweaked SmashBlox countdown animation.
10 Years Ago
salvaged hammer rigged up
10 Years Ago
Made ClearFirstFrame always execute in edit mode if not playing
10 Years Ago
Updated left & right arm flinch anims
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
10 Years Ago
Updates to bota bag vm anim
10 Years Ago
finished the last of the salvaged_axe view model animations
10 Years Ago
Slightly improved splat mapping
10 Years Ago
Some refactoring to prepare for scripted games.
10 Years Ago
Some refactoring to prepare for scripted games.
10 Years Ago
Fixed colormap calculation sometimes being off by one relative to the splatmap
10 Years Ago
Add ability to snap to a road section. Road preview mostly done. Tangents calculated properly still a few errors.
10 Years Ago
Door can now be locked open (probably won't ever want to do this) Lock costs less to craft Can now duplicate a key without a lock Doors have visible lock when a lock is attached (placeholder) Fixed projectile script being ifdef'd out Refactored CrosshairInfo to GameMenu
10 Years Ago
Missing metas
10 Years Ago
Some more asset cleanup. Work on radial menu UI.
10 Years Ago
Added tools/Find Prefab Errors - finds missing components on prefabs
10 Years Ago
Added countdown display to SmashBlox when paused.
10 Years Ago
Added countdown display to SmashBlox when paused.
10 Years Ago
Cleaning up in Player Controller, basically separating out into Camera Controller / Camera Model / Player Controller / etc.
10 Years Ago
Added bota bag vm anims, including anim controller, materials, folders & prefab
bot
10 Years Ago
LinuxDS Build 108