247,853 Commits over 3,928 Days - 2.63cph!
made material changes to swamp court to look more painterly.
changed water shader to have 3 colours
tweaked fog colour and values
tweaked lighting to match concept
added reflection probe and adjusted lighting to fit
DS console reports invalid commands properly
Codelock is default craft
Pump shotgun spawn is less rare
Gunpowder crafts 2x faster (kind of)
Fixed wrong description text on pumpkin
Restricted sleep command to admins
Updated and added transitions
Increased grenade throw power
Fixed SQLite on OSX (and quite possibly Linux)
Fixed horse ragdoll not bleeding
Added footstep events for rest of Igor runs
Fixed Igor serve idle snapping
Rebuilt Igor prefab, exposed feet outside of optimised mesh
Added script to trigger effects on foot steps
- WIP objectives UI rework
Added forehand volley exports + events for Lion-El
Updated skinning on Igor.fbx
Entity Octree implementation
Developer: F7/F8 draw debug info for near entities
- Buzz Saw now starts returning to the player after 0.7 seconds instead of 1.
- Removed old unused Buzz Saw prefab
Fix for panel hiding issue
Camera pans down slightly on serve
Players rewarded for shots that are just in and good serves
Moved player persistence server data from persistence folder to UserPersistence.db
Fixed some item names showing as Translate+Phrase in warnings/errors
Player bone scale variation (based on steamid)
* GitSync
* Fixed Custom Bullet Tracers not applying in some cases
* Fixed collision box for all weapons not being rotated properly
* Fixed Weapons with SF_WEAPON_START_CONSTRAINED spawnflag not being constrained
* Fixed debugoverlay.BoxAngles 6th parameter (color)
Inventory menu performance optimizations
Fixed some prefab errors
Fixed some normal maps that weren't marked as normal maps
grass treads down on lower shader level
Don't tread grass down into caves and stuff
Updated RustNative
Fixed serverlist sort order
More loading progress on bootstrap
Triangle foundations and triangle floors cost less
Triangle foundation and triangle floors have the building shell protection the same as their non triangle peers
Floors, doors, pillars, halfwall, doorway wall, window wall, foundation steps are cheaper
Doors, window bars, pillars, low wall have less max health (same protection values)
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