248,621 Commits over 3,928 Days - 2.64cph!

9 Years Ago
finished all of the 3rd person crouched turn in place animations added 3rd person animation for when the player steps on a bear trap added sound / fx for beartrap player stuck anim.
9 Years Ago
Better scrollbars in BeforeEditor Potential fix for SmartObject MRE in Actions (Item.DestroyItem() waits for SmartObject.SubscriptionCount to hit 0) Resources are destroyed properly when their master item is depleted Added vertical/horizontal layout switch to EntityViewer window Numerous tweaks to SpawnHandler/Population and mangement through Zone+Ecology Added some custom background images for and un-ignored a couple more glypicon images for the editor
9 Years Ago
Disabling PVT when shader lod or terrain quality are low enough
9 Years Ago
Named some command buffers; profiling stuff
9 Years Ago
Optimized NaturalBloomAndDirtyLens using low precision/bw encoded scratch buffers; 2x faster in both quality modes on d500 @ 2560x1440; perceptually identical Updated Main Camera prefab
9 Years Ago
TENN-15 running forehand & backhand
9 Years Ago
TENN-15 running forehand & backhand
9 Years Ago
tweaked all cloud city default shaders to be specular setup. Added skybox cloud ring, removed old clouds. Need to still remove emission from some elements. Added same bloom and ao settings as swamp court
9 Years Ago
GamePhysics now also verifies enabled state of collider (in case collider was disabled after the most recent LateUpdate) GameTrace causes less GC load and uses GamePhysics as its backend
9 Years Ago
Fixed tool cupboard deployment guide rotation
9 Years Ago
SkyDome prefab tweaks (normal bias sadface)
9 Years Ago
Moved all graphics/terrain stuff into the Before namespace. Code consistency and layout cleanup. (sorry andre/diogo :3)
9 Years Ago
Fixed research table being offset realtive to its placement guide
9 Years Ago
Subtracting that bloom effect toggle
9 Years Ago
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9 Years Ago
Added smoke when pushed back Increased pushback on rock ball hit
9 Years Ago
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9 Years Ago
Fixed bloom and lens dirt effect still running when disabled in effects UI Switched to low res buffer in eye adaptation effect (halved time on my D500); updated Main Camera prefab Made wetnes underwater spec occlusion fadeout more aggressive
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
added swamp moss to swamp court
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9 Years Ago
LinuxDS Build 695
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9 Years Ago
Linux Build 682
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9 Years Ago
OSX Build 823
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9 Years Ago
Windows Build 596
9 Years Ago
Fixed "Dimensions of color surface does not match dimensions of depth surface" error when resizing viewport
9 Years Ago
Minor CraggyIsland fixes
9 Years Ago
Fixed cave triggers not existing serverside
9 Years Ago
Fixed shield hold time
9 Years Ago
Fixed some code that set Random.seed without reverting it (this probably doesn't matter at all, but it helps me sleep at night)
9 Years Ago
* Added Entity Class and Index to the "Ignoring unreasonable position" message ! Fixed server.cfg download exploit ! Fixed 2 exploits that allowed to circumvent RunConscoleCommand blocked commands
9 Years Ago
Added test cave to CraggyIsland Cliff topology blocks grass again (!)
9 Years Ago
Updated shield to work in game
9 Years Ago
Lion-El running forehand & backhand
9 Years Ago
lowered sandbags barricade
9 Years Ago
Updated Lion-El running hits
9 Years Ago
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9 Years Ago
fixed barrier ends and barrier sparks anim controllers for the forcefield
9 Years Ago
Fixed special point
9 Years Ago
FOR FUCK SAKE pipes
9 Years Ago
FOR FUCK SAKE pipe model/texture with copper/brass test colour FOR FUCK SAKE turret base size to make it look less bulky FOR FUCK SAKE model file structure clean up
9 Years Ago
Stopped smaller items (stick, rock) being spawned with a rigidbody because suddenly performance death on 5.1.1p3 More tweaks to spawning setup, number of populations added to the handler for each Zone is scaled with the size of the Zone Some Unit structure tweaks (declaring partial methods in the main class like we do in other partial classes) (TODO: Make this consistent in other code)
9 Years Ago
Refactoring World and Zone. Made into partials, cleaned up and removed old crap. Added basic setup for SpawnHandler/Population creation through Zone+Ecology, driven from BiomeSettings Numerous tweaks to SpawnHandler, SpawnPopulation etc Added SpawnPopulation settings to Species and Biome FloraPrefab ditched in favor of new BiomeMaterialObject component, WIP biome material library system Updated all scenes in line with new Zone component setup Updated GSD/GDS
9 Years Ago
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9 Years Ago
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9 Years Ago
Tweaked arid biome rock texture splat tint
9 Years Ago
Fixed various issues with construction placement inside caves and on terrain blended rocks Added GamePhysics class (physics wrapper with custom hit verification for things like terrain collider carving)
9 Years Ago
WIP Lion-El running hit anims
9 Years Ago
added opacity sliders to forcefield shaders, added in, idle and out anims to forcefield and forcefield sparks controllers