248,624 Commits over 3,928 Days - 2.64cph!

10 Years Ago
tweaked forcefield shaders so they blend in and out better. added fade in, idle and fade out animations with controller.
10 Years Ago
Added rockball breakup effect
10 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
10 Years Ago
Removed tiny invisible colliders around the big powerline poles
10 Years Ago
Added colliders to airfield warehouse and metal building
10 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
10 Years Ago
Looting
10 Years Ago
Tweaked moon brightness at day and night
10 Years Ago
saved max file
10 Years Ago
Added footsteps. Added drop detection in UI. Started to add in hitbox system.
10 Years Ago
- The evaluation of picking something up now considers whether we're already holding it. - An interaction can now be flagged such that it will be ignored for decision making. Both at runtime and in data.
10 Years Ago
Misc tweaks related to DM.
10 Years Ago
- Added a consideration IsItemHeld. - Added the DSE Drop Item - Added a comment text area to DSEs. The intention of the consideration list can be hard to desipher without a text to guide it. - Misc...
10 Years Ago
Decision Context now knows whether Myself is a Unit or not.
10 Years Ago
Momentum now diminish per tick based on a Drain Rate, rather than a Drain Time... meaning that higher starting momentum will result in longer drain time (when drain rate stays constant).
10 Years Ago
Player Controller can now set the initial momentum on subscription to a smart object.
10 Years Ago
- BeforeDebug now prints out Decision Score as well. - Decision now sets TimeNow when we reuse an old instance to set new data. - Twealed down Maslow Type bonus massively, to make results more readable.
10 Years Ago
Entity debugger tweaks, displaying Agent.DecisionMaker.CurrentDecisions list
10 Years Ago
Tick rate tweaks
10 Years Ago
Tinkering
10 Years Ago
Fixed so we can change DecisionMakerSetting TickRate at runtime.
10 Years Ago
finished the animations and sounds for the bone club viewmodel
10 Years Ago
Fixed blueprints not loading proper
10 Years Ago
BeforeEditor DM data assets tweaks Added BeforeDebug window, with basic unit attribute display for now
10 Years Ago
-FOV displayed with candlelight
10 Years Ago
-merge with main -little fix on unity+sound
10 Years Ago
Tweaking some texture sizes
10 Years Ago
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
10 Years Ago
user persistance unit test
10 Years Ago
Changing shader load order
10 Years Ago
user persistance unit test
10 Years Ago
user persistance unit test
10 Years Ago
Split BeforeEditor in partials and improved tab handling
10 Years Ago
Editor tweaks
10 Years Ago
Assets
10 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
10 Years Ago
A few tweaks to Maslow levels for Interaction + tweaked so distance yield less score.
10 Years Ago
Added a test in CanAttach that says IsAttackmentPointValid, rather than to expect any dictionary lookup will result in a valid value.
10 Years Ago
Fixed rockets not dying after exploding
10 Years Ago
Fixed rockets not dying after exploding
10 Years Ago
Converting layers to static defines
bot
10 Years Ago
Linux Build 653
10 Years Ago
Assets
bot
10 Years Ago
LinuxDS Build 664
10 Years Ago
Animal DM, assigned to all animal agents
bot
10 Years Ago
OSX Build 791
bot
10 Years Ago
Windows Build 565
10 Years Ago
GroupSpawnerEditor
10 Years Ago
Fixed occasional NREs when generating manifest
10 Years Ago
* GitSync * Added Entity.AddToMotionController * Added Entity.RemoveFromMotionController