248,620 Commits over 3,928 Days - 2.64cph!
Export the sqlite functions on Windows
Added custom editors for SpawnHandler, GrassSpawn and DecorSpawn (YAY REFRESH BUTANS)
Re-worked SpawnPopulation to support spawning ItemSettings assets via their Create() method
Added ItemSettings.Create() overload with transform params
Added some test spawn assets for trees and berry bushes
NRE checks on some delegates in PlayerController
Before/SpeedTree*: changed Smoothness/Transmission map to TintMask/Transmission map; added support for masked tinting
Removed creepy ghost box that was following me around on CraggyIsland
Added rain drop camera overlay when looking straight up while it's raining
Added separate rain and snow getters to the climate class
3rd person animations for Howling like a wolf
Don't expose SQLite directly by manually adding code to it, instead wrap it in a single C++ file
re-exported water material
re-exported trees with vertex alpha on top
changed AO intensity to 2, tweaked posterising on water
Added water droplet shader (featuring refraction and dynamic lighting)
Added snow and rain particle effects
resaved unity scene, tweaked char material
added shiney new water to swamp scene, blended tops of trees and background trees to fade to skybox colour
Make sure all sounds are controllable by volume controls
Fixed wolves dropping multiple skulls
Fixed furnaces and campfires sometimes pretending to be on after server restart
Fixed boltrifle ironsights
Disabling OctTree until we make/get an implementation that isn't slow as shit
Disabling OctTree until we make/get an implementation that isn't slow as shit
Updated character seletion animators to play new anims on button press
Adding new Igor & Mavis selection anims
Added new Igor & Mavis selection anims
Updated char shader to better fit with Swamp Scene. Added to Igor's racket.
modified swamp water shader
Fixed being able to parent server entities to client entities in the editor
Fixed timed explosive not attaching properly sometimes in the editor
Timed explosive only damages the block it's placed on and players/ai in the blast radius
Fixed smartobject_test scene
added ian's water script to swamp_court water
Lightened character textures and added new char shader. WIP.
added node for reflection to swamp court water shader
tweaked swamp court textures to be more contrasting
FOR FUCK SAKE workerbot tweak
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