226,306 Commits over 3,714 Days - 2.54cph!

10 Years Ago
Increased network ent view distance
10 Years Ago
Tiem of Day update to 2.1.1 prerelease 3
10 Years Ago
Sync with GitHub
10 Years Ago
Fixed pickup not working
10 Years Ago
Missing items from last commit
10 Years Ago
Fixed the dodgy normals
10 Years Ago
Renamed some items
10 Years Ago
Added holdtype anims to player controller
10 Years Ago
Wolf corpse now has cloth
10 Years Ago
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
10 Years Ago
Revert "changed which line in game build scripts is colored green" This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
10 Years Ago
Revert "changed which line in game build scripts is colored green" This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
10 Years Ago
changed which line in game build scripts is colored green
10 Years Ago
changed which line in game build scripts is colored green
10 Years Ago
added Pow and PI to Mathf
10 Years Ago
added Pow and PI to Mathf
10 Years Ago
latest version of unity decide to change the meta files for a bunch of weapons. Benign changes and shouldn't affect anything.
10 Years Ago
adjusted the playback speeds for many of the animations ( to minimize the amount of "foot sliding" in the movement animations)
10 Years Ago
changed the running + bow animations so that the bow is lowered in a more natural position
10 Years Ago
Optimized pvt table textures; now 33% smaller Tweaked pvt fetch code; now faster and more reliable Fixed some more pvt hot reloading issues; quick cleanup PVT is now live on Procedural Map
10 Years Ago
added a Reset method to Animation
10 Years Ago
added a Reset method to Animation
10 Years Ago
added input state so single press input can be checked over network changed player input command to network pitch and yaw view angles and a 32 bit int for button state added fps camera instead of thirdperson
10 Years Ago
added input state so single press input can be checked over network changed player input command to network pitch and yaw view angles and a 32 bit int for button state added fps camera instead of thirdperson
10 Years Ago
Intersection road segments now have curb meshes. Normals are a bit fucked at times though. Sort out UV stretching.
10 Years Ago
Fixed missing wolf in menu screen
10 Years Ago
Fixed lock not deploying properly when connected to server
10 Years Ago
Fixing NRE's in dedicated server (Please review these changes @andererandre)
10 Years Ago
Fixed pvt bug from hell.. again; deployed reference parallel cpu impl Fixed pvt pre-pass raymarching wrong near-plane clipping Refactored pvt code for hot reload friendliness and cleaned up dirtier parts Raised pvt aniso level to 8 by default Base pvt pyramids are now compressed PVT now scales according to quality settings and available vram
10 Years Ago
Debug lock placement
10 Years Ago
Added two secondary materials and textures for skin comparisons.
10 Years Ago
Items can now override crosshair and use button to show information Show information and override use when lock is held
10 Years Ago
Now generates curbs on intersections but it's a bit messy. :(
10 Years Ago
Added revolver player anims
10 Years Ago
Edited wm_rock prefab ( target bone is now l_prop)
10 Years Ago
Added test caves Protocol++
10 Years Ago
Added player anims to holdtype overlay player controller
10 Years Ago
more .meta changes to player anims
10 Years Ago
Added Sprite.Rotation
10 Years Ago
Added Sprite.Rotation
10 Years Ago
Added IK set weight anim events to rock & pickaxe player anims
10 Years Ago
Updated depth map
10 Years Ago
Added crosshairs If context menu has one option, just select it Show menu option on crosshair if only one option Show "menu open" on crosshair if multiple options Show "pickup item" on crosshair if pickup is the only option
10 Years Ago
Improved the skin on first person arms, and main character model.
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Added custom resource type example.
10 Years Ago
Added custom resource type example.
10 Years Ago
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
10 Years Ago
Adjusted the grass to match the trees a bit better. Slight moon tweaks.