224,421 Commits over 3,684 Days - 2.54cph!

10 Years Ago
Melee attack is now instant, instead of hitpoint delayed Frames now have ingredients Hammer now builds frames Frames now build and become real building components Added SendNetworkUpdate Added playerinventory.Take Added playerinventory.GetAmount Added clientside PreNetworkUpdate, PostNetworkUpdate Fixed hammer viewmodel casting shadows Fixed constructions not being 'walkable'
10 Years Ago
Added high-pass filtered grass atlas and made it the default to test This maintains some grass texture color variation compared to the grayscale version
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10 Years Ago
VPK Build 39
10 Years Ago
Unified sound file locations (Content/Sounds)
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10 Years Ago
Windows Build 56
10 Years Ago
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
10 Years Ago
Disabled automatic material import for weapon models Moved weapon materials and textures to correct folders
10 Years Ago
Sync with GitHub for June 10th.
10 Years Ago
added construct.frameminutes (how long before an inactive frame gets deleted)
10 Years Ago
Fixed construction layer override also setting socket handles
10 Years Ago
Building Blocks are now saved/networked properly Building Block skins now changed properly on clientside Building shader has _Valid - changes when placement is valid Added GameObject.ReplaceMaterials( material ) - replaced materials recursively
10 Years Ago
Added terrain shader singlepass skeleton
10 Years Ago
Added terrain shader splat utility method
10 Years Ago
Reorganising entity source files
10 Years Ago
neatened up foundation frame
10 Years Ago
Textures and meshes for footprints.
10 Years Ago
-added the diagonal sprinting / jogging to the player animation controller.
10 Years Ago
-new animations for sprinting diagonally.
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10 Years Ago
Linux Build 57
10 Years Ago
Added Construction Frame layer Constructed foundations start as frames Added transform.Identity - to set localpos/rot to 0 Added GameObject.InstantiateChild Added GameObject.SetLayeRecursive Construct prefabs now have separate frame/finished Temporary BecomeGhost, BecomeFrame (this needs to work on server)
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10 Years Ago
OSX Build 71
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10 Years Ago
Windows Build 55
10 Years Ago
Fixed some outdated files and updated ignore list
10 Years Ago
Added socket mods Added socket mod - SphereCheck Added Guides layer (for ghosts/deployment guides) Foundation component now can't be placed in collision
10 Years Ago
Merged changes from main branch
10 Years Ago
Commit before merge.
10 Years Ago
New terrain textures.
10 Years Ago
Coherent ui 1.8.3.2
10 Years Ago
Added Terrain socket Added Terrain layer (especially for terrain!) Masively refactored the way constructions use sockets
10 Years Ago
Builder module now uses a declared building component Debug: GiveDefaultItems puts shit on your beltbar for easier debugging Added foundation plan
10 Years Ago
Fixed orphaned server query callback causing NRE's
10 Years Ago
Fixed query NRE errors when steam isn't present Append error to stop of stack trace, so it shows properly in sentry
10 Years Ago
Fixed main menu sounds
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10 Years Ago
Windows Build 54
10 Years Ago
Fixed PP context panels not opening.
10 Years Ago
Added model sources for chairs.
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10 Years Ago
OSX Build 69
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10 Years Ago
Windows Build 53
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10 Years Ago
Windows Build 52
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10 Years Ago
Linux Build 54
10 Years Ago
Fixed compile error
10 Years Ago
Removing unused bullshit
10 Years Ago
Coherent dlls for linux
10 Years Ago
Coherent UI update
10 Years Ago
Update CS:S model compiling scripts, so they only show errors/warnings.
10 Years Ago
steamworks build
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10 Years Ago
Windows Build 48
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10 Years Ago
Windows Build 46
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10 Years Ago
Windows Build 44
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10 Years Ago
Windows Build 42