249,466 Commits over 3,959 Days - 2.63cph!
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* Fixed some TF2 maps crashing the game on load ( Not all of them though )
* Fixed util.Decal not working in multiplayer
* Added "filter" scripted entity type
* GitSync
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added forcefield collision component to forcefield shader
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experimenting with adding a slight pull to the ball when moving towards racket
updated forcefield_glow shader to work on xbox one and ps4
First person models of the 6 new melee weapons ready for an animation pass.
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added crouched turn-in-place animations for bow / unarmed / pistol
added a crouched gesture for doing things on the ground
tweaked salvaged icepick viewmodel anims
FOR FUCK SAKE turret enemy with new model
Distant gunshots are a bit quieter but can be heard from farther away
Added Elvis selection anim
Hooked up Elvis animator to use anim on selection
disabled some stuff for now
Added a few different items and loading in models in a nicer way.
Tweaked sun and moon brightness
Updated camera in TestLevel