249,466 Commits over 3,959 Days - 2.63cph!

10 Years Ago
merge from main
10 Years Ago
landmine exploit fixes
10 Years Ago
tweaked forcefield shader to input blend texture
10 Years Ago
added max files for new forcefield
10 Years Ago
removed ball collision from water plane. Added new court collision. Added new forcefield
10 Years Ago
Merge from procgen9.1 Game manifest Network++ Save++
10 Years Ago
Character material adjustments. Increased shadow intensity in frontend lights.
10 Years Ago
Merge from main
10 Years Ago
Increased max number of attempts to place mountain prefabs
10 Years Ago
Higher forest density in the arid biome to be more in line with the other biomes
10 Years Ago
bone club condition reduced
10 Years Ago
fixed keypad LOD errors & can now *really* see it from farther away
10 Years Ago
reduced shotgun headshot sound volume added landmine icon increased shotgun aim sway slightly reduced shotgun slug damage
10 Years Ago
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
10 Years Ago
decreased bone club impact sound
10 Years Ago
added new icons for bone club and riot helmet increased grass displacement on traps
10 Years Ago
Merge from main
10 Years Ago
Slightly less dynamic decor
10 Years Ago
Slightly less water
10 Years Ago
More bushes in forests
10 Years Ago
Reduced powerline topology radius
10 Years Ago
Added palms to warm beaches
10 Years Ago
Added delay to serve bar visibility Can now transition out of serve early - anim controller dependant
10 Years Ago
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
10 Years Ago
-fixed Shoot function to work (ie. provides correct velocity for the arrow to reach the target. -added a Shoot2 function, which instead finds the shooting angle from a fixed velocity (ie. fully pulled bow). Doesn't quite work if there are big height differences yet.
10 Years Ago
Stopped player moving through net Updated code for showing Mavis Racket Added hit tags to Mavis anim controller
10 Years Ago
Disabled smooth LOD transitions on certain close-range decor
10 Years Ago
texture res change
10 Years Ago
added landmine added minor grass displacement to traps traps no longer show health protocol++
10 Years Ago
bone club resource harvesting balance
10 Years Ago
fixed some errors on the bone club
10 Years Ago
torch has slightly more durability when hitting things (8 hits instead of 5)
10 Years Ago
rock no longer loses condition when harvesting flesh bone knife range increased added bone club added riot helmet - not as good against bullets but great against melee torch does bonus damage when on, but destroys quickly shotgun slug is more accurate coffee can helmet cost reduced increased quarry audio range protocol++
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
halved ore yield increased ore spawns waterpipe shotgun default blueprint removed arm random scaling (fixes weird hold positions)
10 Years Ago
Game manifest
10 Years Ago
Lower bush density on beaches
10 Years Ago
Lion-El backhand dive
10 Years Ago
Added dirt to arid biome splat mapping
10 Years Ago
Lion-El backhand dive
10 Years Ago
Spawning items on selection.
10 Years Ago
Updated logos removed unused prefab
10 Years Ago
added max files for new forcefield
10 Years Ago
added new forcefield WIP
10 Years Ago
Missing landmine meta file
10 Years Ago
Merge from procgen9 Network++ Save++
10 Years Ago
Reduced minimum angle for cliff topology
10 Years Ago
Added run tag to controllers Exposed accel values and ability to switch between code driven and anim driven translations in config script
10 Years Ago
Tweaked amount of water / lakes