249,463 Commits over 3,959 Days - 2.63cph!

10 Years Ago
Fix for shield special override
10 Years Ago
updating metal plate helmet textures/materials
10 Years Ago
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10 Years Ago
FOR FUCK SAKE pirate textures
10 Years Ago
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10 Years Ago
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10 Years Ago
worldmodel prefab for the bone club tweaked some animations for the bone club viewmodel
10 Years Ago
Don't play player flinch sounds for now (so we don't have manly grunting females)
10 Years Ago
First pass at stag sounds
10 Years Ago
Missed new face textures
10 Years Ago
Added head senses object creation back in Added hearingFalloffCurve to UnitSenses (not being used yet, only to test DiscGraph handles in HumanEditor) Human male tweaks
10 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
10 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
10 Years Ago
Generate all possible rivers, then select the longest ones
10 Years Ago
Fixed missing reflections and stars
10 Years Ago
test fix for ragdoll spazzing
10 Years Ago
Started reworking shield effect, can now take multiple hits
10 Years Ago
TOD tweak
10 Years Ago
Moved animation event reciever to UnitView, forwarding up to Unit. Also made it generic (passing string to use for lookup)
10 Years Ago
Added Unit+Animation Unit cleanup, moved Senses init stuff to InitSenses() Added animation callback for PickUp
10 Years Ago
Added Lion-El character selected anim
10 Years Ago
Added Lion-El character selected anim Added trigger & hooked up animator to play anim on selection
10 Years Ago
Updated TOD
10 Years Ago
Time of Day update
10 Years Ago
DM only considers enabled SO Interactions
10 Years Ago
added swamp_fog_new.psd
10 Years Ago
SetupAwarenessSphere() head finding replaced with Linq
10 Years Ago
tweaked gloss on water made new fog emit slightly less particles, made slightly more alpha-ed out
10 Years Ago
Meta
10 Years Ago
unitmanger/senses style and layout cleanup
10 Years Ago
added new cartoony fog to swamp court
10 Years Ago
Merged from ZoneResources
10 Years Ago
-perceived SOs are being passed from Unit, on to the agent.
10 Years Ago
-units now also 'see' smartobjects (items,resources,buildings) -they remember SOs they saw for some hours (currently 6) after which they forget.
10 Years Ago
Editor tweaks
10 Years Ago
Data Editor/Entity View tweaks and improvements Added name override for interactions, exposed InteractionName property which returns either the name override or a formatted asset name Interactions shown in the radial menu now read better (showing item name, etc)
10 Years Ago
Switched forcefield to prefab
10 Years Ago
Added SetKnownSmartObjects(IEnumerable<SmartObject> smart_objects) to DecisionMaker
10 Years Ago
Adjustments to make it easier to hit rock ball special
10 Years Ago
tweaked forcefield shaders so they blend in and out better. added fade in, idle and fade out animations with controller.
10 Years Ago
Added rockball breakup effect
10 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
10 Years Ago
Removed tiny invisible colliders around the big powerline poles
10 Years Ago
Added colliders to airfield warehouse and metal building
10 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
10 Years Ago
Looting
10 Years Ago
Tweaked moon brightness at day and night
10 Years Ago
saved max file
10 Years Ago
Added footsteps. Added drop detection in UI. Started to add in hitbox system.
10 Years Ago
- The evaluation of picking something up now considers whether we're already holding it. - An interaction can now be flagged such that it will be ignored for decision making. Both at runtime and in data.