249,462 Commits over 3,959 Days - 2.63cph!

10 Years Ago
- Added a consideration IsItemHeld. - Added the DSE Drop Item - Added a comment text area to DSEs. The intention of the consideration list can be hard to desipher without a text to guide it. - Misc...
10 Years Ago
Decision Context now knows whether Myself is a Unit or not.
10 Years Ago
Momentum now diminish per tick based on a Drain Rate, rather than a Drain Time... meaning that higher starting momentum will result in longer drain time (when drain rate stays constant).
10 Years Ago
Player Controller can now set the initial momentum on subscription to a smart object.
10 Years Ago
- BeforeDebug now prints out Decision Score as well. - Decision now sets TimeNow when we reuse an old instance to set new data. - Twealed down Maslow Type bonus massively, to make results more readable.
10 Years Ago
Entity debugger tweaks, displaying Agent.DecisionMaker.CurrentDecisions list
10 Years Ago
Tick rate tweaks
10 Years Ago
Tinkering
10 Years Ago
Fixed so we can change DecisionMakerSetting TickRate at runtime.
10 Years Ago
finished the animations and sounds for the bone club viewmodel
10 Years Ago
Fixed blueprints not loading proper
10 Years Ago
BeforeEditor DM data assets tweaks Added BeforeDebug window, with basic unit attribute display for now
10 Years Ago
-FOV displayed with candlelight
10 Years Ago
-merge with main -little fix on unity+sound
10 Years Ago
Tweaking some texture sizes
10 Years Ago
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
10 Years Ago
user persistance unit test
10 Years Ago
Changing shader load order
10 Years Ago
user persistance unit test
10 Years Ago
user persistance unit test
10 Years Ago
Split BeforeEditor in partials and improved tab handling
10 Years Ago
Editor tweaks
10 Years Ago
Assets
10 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
10 Years Ago
A few tweaks to Maslow levels for Interaction + tweaked so distance yield less score.
10 Years Ago
Added a test in CanAttach that says IsAttackmentPointValid, rather than to expect any dictionary lookup will result in a valid value.
10 Years Ago
Fixed rockets not dying after exploding
10 Years Ago
Fixed rockets not dying after exploding
10 Years Ago
Converting layers to static defines
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10 Years Ago
Linux Build 653
10 Years Ago
Assets
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10 Years Ago
LinuxDS Build 664
10 Years Ago
Animal DM, assigned to all animal agents
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10 Years Ago
OSX Build 791
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10 Years Ago
Windows Build 565
10 Years Ago
GroupSpawnerEditor
10 Years Ago
Fixed occasional NREs when generating manifest
10 Years Ago
* GitSync * Added Entity.AddToMotionController * Added Entity.RemoveFromMotionController
10 Years Ago
Assets
10 Years Ago
Fixing crash on import casued by FindAssets in OnValidate
10 Years Ago
Assets
10 Years Ago
Assets
10 Years Ago
Assets
10 Years Ago
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
10 Years Ago
viewmodel for the bone club
10 Years Ago
Assets
10 Years Ago
Initial AssetStoreExtract
10 Years Ago
Root dir
10 Years Ago
Decisions for current and last tick is now cached. And rather than instanciating new decisions, when there's room the content of a decision is just replaced with new data to reduce the number of "new" calls each decision tick.
10 Years Ago
Fixed chat history not culling proper