249,291 Commits over 3,959 Days - 2.62cph!

10 Years Ago
Crunch
10 Years Ago
Reduced AO intensity, added back some color bleed, and reduced self bleeding toggled on
bot
10 Years Ago
Linux Build 641
bot
10 Years Ago
OSX Build 779
bot
10 Years Ago
Windows Build 553
10 Years Ago
Bundle textures
10 Years Ago
* GitSync * Added Player.SetLaggedMovementValue * Added Player.GetLaggedMovementValue
10 Years Ago
Fixed incorrect subsurface refraction Fixed glowy water at night; now properly lit using custom lighting model Updated water level; tidying up scripts, more coming
10 Years Ago
- Refactored unit items, attachments, flags and lots of related code a lot - Units can now drop items (player commandable via RMB on selected unit) - UIWidget now deals with animator fadeIn/Out and lets an AnimationBehaviour to deactivate the gameobject (w/fallback) - ItemComponent once again holds a list of InteractionSettings which get passed to the sibling SO on init - Improved ItemComponent SO Interaction mangement methods (they work now, lel) - Fixed shitty rotation on human male Rshoulder AP
10 Years Ago
-more work on the threaded map manager. -aside from the threaded bit needing to look up a vector3 (boo), which will need to be either processed or changed, the threading is threading fine now.
10 Years Ago
Tweaks
10 Years Ago
-some of the constants are being ignored vs constants passed in as arguments -threaded k-d generation is nearly really threaded!
10 Years Ago
Fixed normal texture mode
10 Years Ago
some more animations for the semi-auto pistol view model
10 Years Ago
Crunching Shit
10 Years Ago
Added Lion-El forehand volley stand
10 Years Ago
Player UI
10 Years Ago
-tehfancy infmap, first iteration.
10 Years Ago
added new camera animations to all courts so they don't all overwrite the same one. Tweaked lighting in swamp court, WIP
10 Years Ago
removed sln files
10 Years Ago
Multiplayer WIP
10 Years Ago
removed old trees material added dylan's lightning bolt and waterfall effects made all swamp court shaders xboxone and ps4 compatible, and defferred rendering when not using transparency
10 Years Ago
Added toggle for intro cams
10 Years Ago
Fixed ArrayIndexIsEnumDrawer not working with structs/classes
10 Years Ago
- Area1 work - Added some placeholder taunts to Bouncers - Changed loot spawn percenteges for qualities - Enemy chatter offset can be specified per enemy
10 Years Ago
Updated Lion-El serve, added serve walk & clips
10 Years Ago
Added Lion-El serve walk
10 Years Ago
Updated Lion-El serve
10 Years Ago
-your humble subject, begs at your feet for merging with main, oh Dark Worldestroying Machine
10 Years Ago
-committing absolutely nothing, trying to get out of plastic hell
10 Years Ago
Missed meta
10 Years Ago
Organization
10 Years Ago
Disconnection handling and clean up.
10 Years Ago
- Made minimap/map stand out more
10 Years Ago
Oops @ left in debug output
10 Years Ago
Fixed floating building parts Increased decay
10 Years Ago
- Added Wolf species assets - Re-made all animal Animator Controllers
10 Years Ago
Can place new Constructions in the editor without running manifest generation first
10 Years Ago
Fixed entity debugging flag not working as designed
10 Years Ago
Item defs don't have to be in Items/
10 Years Ago
RustEditor tweaks
10 Years Ago
Changing input to Input.GetAxisRaw - not sure it makes a difference
10 Years Ago
vegetable asset settings
10 Years Ago
Entities don't need to be in bundles folder
10 Years Ago
animations for the semi_pistol viewmodel - deploy / dryfire / fire
10 Years Ago
Windmill files update - models, collision, LODs, Gibs, animation
10 Years Ago
Tweaks
10 Years Ago
- PlayerController tweaks, better radial handling (no longer puts UI into a modal state) - Tweaked UnitInfo a bit, added Birth date set on init from TOD (offsetting starting units with a random age hacked in for now) - Refactored SmartObject interaction management methods, they now take params instead of a List of interactions, added an overload which takes string args
10 Years Ago
Added Lion-El serve & events
10 Years Ago
Updated Lion-El serve