249,154 Commits over 3,959 Days - 2.62cph!

10 Years Ago
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10 Years Ago
Removed art database from main repository
10 Years Ago
Added art database
10 Years Ago
-remerge with main
10 Years Ago
-merged with main -fixed bug with focus point of camera rising -consequently tried to fix, again, camera dropping jerkily from atop hills. Sort of succeded for most cases.
10 Years Ago
Add/Move/Deletes that I missed
10 Years Ago
Basic Item consumption now works. ModifyAttribute supports Consumable derived "settings" Added PickUpItem and ConsumeItem actions
10 Years Ago
Lion-El run north east & north west anims
10 Years Ago
Group ID updates.
10 Years Ago
- New files I forgot to commit in the commit 5 seconds ago
10 Years Ago
- Reworked LootDrop into LootDrop and LootTable so enemies can have specific loot tables as well as area specific loot tables, as well as random loot. - Reworked some level select items - Level work
10 Years Ago
upgraded to new shaderforge created additional swamp buildings for swamp scene added lantern and set up lantern shader tweaked court plant and court plane fringe to try to fix lighting issue
10 Years Ago
Oiljack all files so far
10 Years Ago
Added Elvis config
10 Years Ago
Subscriber stuff. Packets aren't getting sent :(
10 Years Ago
Submitting changed items for repository change.
10 Years Ago
Cleanup
10 Years Ago
Added smartobject_test scene assets
10 Years Ago
Action refactor v1 ActionChains now have a single execution method in Run() Action has mehods for Start, Run and End Refactored all existing Actions
10 Years Ago
Root dir
10 Years Ago
Moved hit power / hit boost / hit time params into config. Now each character can have different powered hits
10 Years Ago
- Changed the way weapon items work - Weapon loot stats are now randomised and based on item level - LootDrop now has a chance to drop the reworked Weapon item
10 Years Ago
Who turned off batching
10 Years Ago
Sorted out most of the subscriber system.
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10 Years Ago
LinuxDS Build 644
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10 Years Ago
Linux Build 635
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10 Years Ago
Windows Build 547
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10 Years Ago
OSX Build 765
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10 Years Ago
OSX Build
10 Years Ago
OSX compiling fixes
10 Years Ago
* GitSync * Fix default crouched hull height * Reverted changes to Entity.SequenceDuration * GMPublish: Clean up quota before updating/creating an addon, don't delete files from quota as soon as finishing updating
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
Linux Build 634
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10 Years Ago
LinuxDS Build 642
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10 Years Ago
Windows Build 546
10 Years Ago
* GitSync * Fixed a crash issue with npc_turret_floor * Removed CNavArea.GetAdjacentAreaAtSide * Added Warning()s to net.Send & net.SendOmit * Entity.SetBonePosition's first argument is now not optional * Last 5 arguments of EmitSentence & EmitSound globals are now optional
10 Years Ago
Handle server is full properly Shader variant updates
10 Years Ago
Undone shader test
10 Years Ago
Consolidated shoreline wetness into terrain layer and improved material params; edited defaults Fixed issues across multiple water instances; fixed some bugs as well Cleaned up shaders; fixed all remaining water rendering issues, except for SSAO on top of water Added WaterLevel scene
10 Years Ago
Updated icons. Made item container panels display in the right order.
10 Years Ago
Updated Jetpack effect, need to link to anim event Fixes for input manager
10 Years Ago
made swamp court much smaller and confined so the player always sees the outside environment. repositioned trees, plants and buildings to fit new size. Positioned rib cage in centre and animated court to move inside of confined ribcage. Tweaked environment so it doesn't clip camera during gameplay. Added lights for ribcage lights (not modelled yet) Still have problem with court and court fringe materials not lighting properly, need to investigate
10 Years Ago
-merged with main -influence maps are now threaded, albeit still solid circles. Radiuses shall be in game units, and currenty there's no support for the 'influence' variable (but only for the radius)
10 Years Ago
Fixed stacking bug where couldn't stack if container was full but item not fully stacked.