249,017 Commits over 3,959 Days - 2.62cph!
Fixed some shaders and materials on super low shader levels
Fixed some rocks that need terrain blending having it disabled
Fixed missing hammer rotate option
Walls take less damage from exterior side
Doors take less damage from exterior side
Floors take less damage from above
Roof takes less damage from above
Foundations take less damage from sides
Changed some loading screen names
Tools -> Update -> SpeedTree
Fixed roadside clutter sometimes facing the wrong way
* npc_dog no longer leaves effects behind
* npc_dog no longer has "Play Catch" behaviour enabled by default
* Player.Say() how properly uses the teamonly parameter
* PlayerSay hook now properly detects the teamonly chat
added some new movement animations for the horse
added some new movement animations for the boar.
* Fixed TTT bugs
* Fixed advanced timers
Added FollowWorldSpaceTransform() method to UIWidget base class
Missing file. Hid the ferns until they suck less.
AO performance optimization. Light tweaks.
More PlayerController and interaction tweaks, killed some weird bugs with rect selection. Lots o' cleanup
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
Fixed roads being slightly *too* random (i.e. different every time you connect to a server)
Network++
Save++
Flowers are lighter to render, better lit, and don't have a terrible outline.
Fixed time not progressing
ISelectable improvements, added widget and some listeners in GameUI
Entity spawning and player shit.
Merge from terrain-improvements-2 (procgen8 + hapis3)
Increased powerline topology radius
Fixed green roadside trees spawning in the snow biome
Updated character select, can now start game!
Checked the "animate cross-fading" checkbox on the tree prefabs
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees
reducing ceiling light textures sizes to 512
Scrap ceiling light, ~~all the files
Dust slide effect + script
tweaked shader on swamp trees and ground. added buildings with torches to swamp court.
- Made a Pipe Spawner prefab
- Area0 work
- Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
Fixed not shutting down EAC properly