249,017 Commits over 3,959 Days - 2.62cph!

10 Years Ago
Fixed some shaders and materials on super low shader levels Fixed some rocks that need terrain blending having it disabled
10 Years Ago
linear hack
10 Years Ago
Fixed missing hammer rotate option
10 Years Ago
Walls take less damage from exterior side Doors take less damage from exterior side Floors take less damage from above Roof takes less damage from above Foundations take less damage from sides
10 Years Ago
Changed some loading screen names
10 Years Ago
Tools -> Update -> SpeedTree
10 Years Ago
Fixed roadside clutter sometimes facing the wrong way
bot
10 Years Ago
Linux Build 631
bot
10 Years Ago
LinuxDS Build 639
bot
10 Years Ago
Windows Build 543
10 Years Ago
* npc_dog no longer leaves effects behind * npc_dog no longer has "Play Catch" behaviour enabled by default * Player.Say() how properly uses the teamonly parameter * PlayerSay hook now properly detects the teamonly chat
10 Years Ago
added some new movement animations for the horse
10 Years Ago
added some new movement animations for the boar.
bot
10 Years Ago
Linux Build 630
bot
10 Years Ago
LinuxDS Build 638
bot
10 Years Ago
Windows Build 542
10 Years Ago
* Fixed TTT bugs * Fixed advanced timers
10 Years Ago
Added FollowWorldSpaceTransform() method to UIWidget base class
10 Years Ago
Missing file. Hid the ferns until they suck less.
10 Years Ago
AO performance optimization. Light tweaks.
10 Years Ago
Grass colour tweaks
10 Years Ago
Touch
10 Years Ago
More PlayerController and interaction tweaks, killed some weird bugs with rect selection. Lots o' cleanup
10 Years Ago
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
10 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
10 Years Ago
Flower texture downsize.
10 Years Ago
Flowers are lighter to render, better lit, and don't have a terrible outline.
10 Years Ago
Fixed time not progressing
10 Years Ago
Lion-El backhand stretch
10 Years Ago
ISelectable improvements, added widget and some listeners in GameUI
10 Years Ago
Entity spawning and player shit.
10 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
10 Years Ago
Network++ Save++
10 Years Ago
Rebuilt game manifest
10 Years Ago
Merge from main
10 Years Ago
wip files.
10 Years Ago
Increased powerline topology radius
10 Years Ago
Fixed green roadside trees spawning in the snow biome
10 Years Ago
Updated character select, can now start game!
10 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
10 Years Ago
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees
10 Years Ago
reducing ceiling light textures sizes to 512
10 Years Ago
Scrap ceiling light, ~~all the files
10 Years Ago
Dust slide effect + script
10 Years Ago
Minor code cleanups
10 Years Ago
tweaked shader on swamp trees and ground. added buildings with torches to swamp court.
10 Years Ago
- Made a Pipe Spawner prefab
10 Years Ago
-I broke influence maps!
10 Years Ago
- Area0 work - Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
10 Years Ago
Fixed not shutting down EAC properly