248,628 Commits over 3,928 Days - 2.64cph!
Moving building assets around
- Cleaning up Content/Buildings assets, re-exported everything to use new material setup.
- Added Before/Building shader
- Nuked some un-used/old utility scripts
All assets now use a single multi-material
- Deleted some old un-used ThirdParty stuff
- Added Custom Handles third party plugin, fixed an error in it's code related to API changes in the 5.1 beta
Build bundles as part of the build process
Fixes
Create bundles as part of the build process
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
3rd person animations for the SMG ( idle / jogging )
- Fleshing out the Building stuff, adding BuildingView and view handling to Building.
- Fixed some issues with prefab creation through the BeforeEditor Buldings tab.
- Added support for multiple BuildingView prefabs for each Building.
- BuildingView skin handling stuff
- Refactored PlayerBuildingControls to work with the new Building asset setup. Currently loads all BuildingAsset files on load
Buildings max file cleanup, added a base to hut1
rpg 4, fbx + prefab + textures + Material + lods
Changed beancan unpredictability to be more event based than random
70% chance beancan is predictable with a 3.5-4 second fuse
15% chance to explode very shortly after throwing
15% chance for extra long fuse
25% chance for dud
50% chance dud re-ignites when picked up
firearms lose less condition per shot
pretty hacky (but hey, it's just debug purposes) way to facilitate testing and working on, different types of camera. You can now chose a cameraType on the player, that will cause the camera to use different late_update /zooming systems, so you can switch the camera without copypasting in files, and whilst flying around.
added proper icons for beancan & smg
added light to beancan grenade fuse
simple name change for ZoneResources to ResourcesManager, in Before and GSD
Made all win/lose anims match & added variants
modified the 3rd person SMG animations so the player is holding the gun properly.
Removing hard links to the resources folder
Reducing usage of Resources/FileSystem in editor
zbrush modelling swamp plants
Adding floor spikes, model, mats, prefab, gibs and collisions
Got Building prefab creation through BeforeEditor working properly
- Increased explosion size
- Placeholder explosion debris is back
Updated celeb window and anims
- Rearranged skill tree ability unlock levels/positions via the XML file
- Increased size, speed and travel distance of Buzz Saw
- Made the Bazz Suw placeholder model a bit more glowy
added fish bones 1 and 2 with materials to unity scene, textured
- Projectile knockback is now disabled by default
something was quite off in the (vector) camera, massaged it until it was fine again, and it is working quite nicely with zooming now!