248,628 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Wrapping resource calls
10 Years Ago
Big and small water tanks, lods, gibs and prefabs.
10 Years Ago
- Turrets now have a bit more default variance in firing rates - Added text to gameplay UI below target health bar to show the name of any ability a special enemy has (Want to look at replacing this with clear ability icons later on)
10 Years Ago
Removing temp files
10 Years Ago
Research Table art, prefab integration with lods/gibs/col
10 Years Ago
Replaced FXAA with SMAA in GraphicsOptions
10 Years Ago
Added Third Party SMAA (https://github.com/Chman/SMAA-Unity)
10 Years Ago
- Special enemies now get 4x health up from 2x by default - BaseEnemyAbility now gets a BaseEntity ref instead of EnemyShip - Turrets now have a chance of spawning with the Shield ability
10 Years Ago
wip
10 Years Ago
lowered the horse scale a bit
10 Years Ago
Mystery radtown.
10 Years Ago
lowered SMG fov repositioned viewmodel to be lower
10 Years Ago
updated wick sparks to be emissive
10 Years Ago
Spawnhandler - enforce limits properly - attempt 2
10 Years Ago
Updated lootspawn to include map Updated phrases
10 Years Ago
Merge from main
10 Years Ago
merge into main
10 Years Ago
increased grenade effectiveness
10 Years Ago
merge into main
10 Years Ago
Added Custom SMG reduced revolver crafting costs
10 Years Ago
buildings src
10 Years Ago
Building Editor tweaks
10 Years Ago
First stab at the VectorStick camera
10 Years Ago
Groundwork for Buildings as ScriptableObject assets, added to BeforeEditorWindow with listing and creation form.
10 Years Ago
Sounds and special fx for the SMG view model worldmodel for the SMG all done
bot
10 Years Ago
OSX Build
10 Years Ago
created swamp_fish_bones 1 and 2, unwrapped and baked lighting
10 Years Ago
beancan grenade icon update
10 Years Ago
Fixed horse having no collision Fixed ironsight zooms being fov dependant
10 Years Ago
revert to http
10 Years Ago
- If an enemy gets spawned as "special" and get's an extra ability, it also receives 2x as much health and loot drop chance is set to 100%
10 Years Ago
- Lots of enemy ability/manager changes - Added healing beams enemy ability - Tweaked values for healing/shielding - Booze burners and patchers have a 20% chance of picking a random ability to spawn with
10 Years Ago
Map - hide paintbox until cursor unlocked Fixed NRE in AnimalSkin (horse had no renderers set)
10 Years Ago
Disabled orbit key jumpto test
10 Years Ago
- Reverted to prevsion revision of PlayerCameraControls - Fixed Unit_Human prefab not having a Human component
10 Years Ago
Merge from main
10 Years Ago
Forgot river physics material (for footsteps)
10 Years Ago
Baked HapisIsland water map (ignore this in your next merge Petur)
10 Years Ago
Pay attention to map size when in EnforceLimits
10 Years Ago
Tweak first person wounded sound
10 Years Ago
Unparent sounds from effects on destroy instead of only when recycle is called
10 Years Ago
First pass at terrain-approrpiate animal footsteps Fix missing AudioClip references on wolf SoundDefinitions Prevent certain important sounds from being stopped early by SoundVoiceLimiter
10 Years Ago
- Can now specify a random range for enemy ability durations - Tweaked enemy shield values - Reduced booze burner speed slightly
10 Years Ago
Use run_app_build instead
10 Years Ago
Removed debug info about texture creation
10 Years Ago
nerfed arrow projectile velocity
10 Years Ago
Game manifest
10 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
10 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
10 Years Ago
reduced extra-long delay chance