250,410 Commits over 3,959 Days - 2.64cph!

10 Years Ago
xlink cleanup
10 Years Ago
xlink test
10 Years Ago
Fixed NRE when sending empty string Bota Bag implementation WIP SignalBroadcast Gestures
10 Years Ago
Server-side texture support for Image component Implemented Outline component Fixed NRE when parent panel does not exist
10 Years Ago
Added a pause at the end of character select Updated Igor select controller Fixed court select animator
10 Years Ago
Made everything work Added a bunch of spawn tests to island-0001
10 Years Ago
Re-exported campfire and small hut views Fixed some issues with buildings Fixed container radial menu not clearing deposit interactions Fixed some issues with Item SO interaction mangement not working properly
10 Years Ago
Wolf headdress
10 Years Ago
Added StagPoint SpacialDatabase class Added SpacialDatabase unit test (which is failing right now)
10 Years Ago
Added select for Mavis
10 Years Ago
Bush rustle tweaks
10 Years Ago
tweaks
10 Years Ago
FindAndReplace tool DuplicateWithReferences tool
10 Years Ago
BuildingView skin handling tweaks
10 Years Ago
Started hooking looting back up.
10 Years Ago
Fixed everything being broken
10 Years Ago
corn
10 Years Ago
Missed the adds
10 Years Ago
- Added custom editor for ItemSpawner, with EXPLOSIONS - Human pickup and gather anims
10 Years Ago
Compile fixes
10 Years Ago
Fixing dull TOD settings from my last commit
10 Years Ago
Sped up gamemanifest generation Made Tools/Update/Prefabs redundant Fixed server compile error
10 Years Ago
Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity Fixed ConvarWater error in Hapis lake
10 Years Ago
Moved Amplify Motion before Tint shift (sampling issues) Moved SMAA to after all the edge sensitive blur operations Increased Amplify Motion quality steps to 2 (still cheap) Improved motion blur post-process quality a bit (added depth threshold param); added to the changes above, looks much better imo
10 Years Ago
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
10 Years Ago
Added entity.debug_lookat (toggles debug mode for the entity an admin is looking at)
10 Years Ago
Made island-0001 the test scene for the new features
10 Years Ago
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling
10 Years Ago
Added custom speedtree shaders Before/SpeedTree* (SM3 only); fixed weird bug in the process Nuked BRDF file and merged into BeforePBSLighting; Replaced StandardWorld light model with a more flexible StandardBefore Edited custom deferred shader; a few tweaks all around
10 Years Ago
Fixed all Treefab(!) layers
10 Years Ago
- Converted Redwood texture assets to neutral grey so they can be colored - Added Island0003 and covered it in redwoods
10 Years Ago
Igor & Mavis maya anim files
10 Years Ago
Added Igor & Mavis character selected anims
10 Years Ago
Testing RPC / commands in TennisPlayerScript
10 Years Ago
added swamp_court_eyes to swamp court, tweaked character shader to be a bit more emissive, tweaked raft texture, removed psd
10 Years Ago
Added decent smooth transform sync to network entites
10 Years Ago
Picked food condition set according to how ripe Eaten food item effects scale to condition Eaten Pumpkin gives seeds
10 Years Ago
Seed plant effect Plant harvest effect HeldEntities can demand a crosshair
10 Years Ago
-added influence thread manager under globals in startup_scene
10 Years Ago
Dealing with scene objects. There's probably bugs here though.
10 Years Ago
Farming WIP
10 Years Ago
Fixed not shadow culling MeshRenderers properly in SkinMultiMesh Fixed server compile errors
10 Years Ago
-better threading/threadsafetying I think.
10 Years Ago
tweaked net shader to not get fogged (might need to revert this) Tweaked lighting and materials on swamp court
10 Years Ago
- Enemy chatter fix for non aware enemies
10 Years Ago
Added character blend colour from court controller
10 Years Ago
RustEditor remembers tabs
10 Years Ago
Avoid rebuilding player models when nothing has actually changed (perf) SkinnedMeshCollider can work with a regular MeshRenderer Can define an attachment bone in wearable (for unskinned clothing items)
10 Years Ago
Basic player belt UI added.
10 Years Ago
Added EntityMenu MenuEx