248,621 Commits over 3,928 Days - 2.64cph!

10 Years Ago
ActivityManager now saves properly, with GameManager and the whole game.
10 Years Ago
Added missing world setup object to PlayerModel scene
10 Years Ago
Removed racket from Igor prefab
10 Years Ago
- Fixed hidden enemy in 1-1
10 Years Ago
Fixed blue shirt collision being scaled by 100x Fixed metal plate collision being scaled by 0.3x Fixed hazmat helmet collision being scaled by 10x Added warnings if skinnedcollider is scaled
10 Years Ago
merge from main
10 Years Ago
WIP artwork
10 Years Ago
research bench 90% done ( minus artwork )
10 Years Ago
Player animator perf
10 Years Ago
Now on 5.0.1p3
10 Years Ago
shaderlod clamp
10 Years Ago
Spawntables. Climate. Stuff.
10 Years Ago
Basic male name generator stuff.
10 Years Ago
wip
10 Years Ago
Various scene stuff.
10 Years Ago
Reapplied lighthouse change from changeset 7789
10 Years Ago
Merge from main
10 Years Ago
Randomize monument placement order
10 Years Ago
merge from main
10 Years Ago
rigged up the SMG and did some animations (deploy/idle)
10 Years Ago
Locked off special for AI when not available, can no longer attempt special when meter not full, added temp sound effect to warn player
10 Years Ago
- Updated TOD - Organising UI widgets a bit, adding Widget classses for the player selection rect and time controls - Moved the GameSpeeds enum and associated properties to GameManager - TOD tweaks
10 Years Ago
Added Mavis backhand volleys & events
10 Years Ago
Fixed main menu NRE Added "debugmode" start parameter
bot
10 Years Ago
Linux Build 600
bot
10 Years Ago
LinuxDS Build 608
bot
10 Years Ago
Windows Build 512
10 Years Ago
ActivityManager saves and loads, tho it doesn't do so when saving/loading the whole game. But it is added as an Extension to GameManager, which was also adapted to save/load with it.
10 Years Ago
added howie's concpet to reference folder
10 Years Ago
created swamp fish bone head and started to unwrap
10 Years Ago
Map painting
10 Years Ago
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10 Years Ago
FOR FUCK SAKE attempt to fix weird error
10 Years Ago
* Fixed GMPublish not updating addon tags * Fixed game_ui entity not releasing player input on player death.
10 Years Ago
- Reverted some random script changes that were causing errors??
10 Years Ago
Temporarily switched ground plan back on for collision
10 Years Ago
Fixed scene and prefabs
10 Years Ago
Assigned JF character shader to characters and prefabs. Added materials to rackets. Added skybox to anim viewer scene, adjusted lighting to reflect current settings.
10 Years Ago
Fixed oddness with 0s becoming -1s when save/loading
10 Years Ago
fixed bullets in pistol texture
10 Years Ago
- Improved overlay blending in Before/Water shader - GameManager.GameState property setter now forwards to UIManager.ChangeUiScreen, handling all top level screen changes - Some preliminary work on PlayerAlerts and Alert class - Various code style/layout consisteny updates
10 Years Ago
Converted water checks to a baked water map lookup for better performance and river support Network++
10 Years Ago
Fixed playerscript!
10 Years Ago
Switched volleys to spline system
10 Years Ago
Checking in loot panel test.
10 Years Ago
Added Mavis forehand volleys & .meta
10 Years Ago
Volley in Igor config
10 Years Ago
ban command also bans ownerid if using family share status command now shows family share ownerid status command takes an optional argument (player search filter)
10 Years Ago
Map NREs Removed some redundant raycasters Switch off some raycasters when not being used
10 Years Ago
Added backhand dive to config