247,696 Commits over 3,928 Days - 2.63cph!
Rebuilt Igor Prefab
Optimised rigs
Added build number to frontend
Updated xbone build
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
- Player model part swapping work
Player Prefab camera offset fix
Merged in Input changes for orbit, also double click handling for zoom/move
Merge from main (ignoring camera changes)
Some shader test and human assets. Moved player prefab to outside /Resources
Focal point now raises and lowers based on 8 points around it. if the camera is too low on the ground, it keeps the focal point up too, so that it doesn't instantly jerk back down when falling off.
Wired up Elvis special anim
Fixed igor backhand dive clips
Added lerp stuff. Needs hooking up.
Scene stuff. Atmosphere/camera wip.
crouchwalk / jog animations for the rocket luncher
* Rolled back OSX Bootil ChangeMonitor
* Updated a ton of more spawnicons
* Rolled back "Out-of-range value (%f) in SendPropFloat" being restricted to developer 1 ( The actual issue that caused this is already fixed )
* GitSync
3rd person reload / deploy / attack animations for the rocket launcher
* GitSync
* Updated a ton spawnicons for tool model selection
added running + leaning left/right animations for the rifle
tweaked the rifle crouchwalk animations
added more special fx for the rocket launcher
created the world model and LODS for the rocket launcher
Updated Mavis anim maya files
continuing to texture swamp raft
Fix Bootil not building on OS X
Added PVT auto-disable on critical exception originating from native code
Made LOD bias change quicker for more responsiveness on PVT cache overflow
Adjusted PVT param tables in regards to lower quality modes
Adding U shaped stair models and collisions - wood skin