248,621 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Added ServerRPC Conditional IsActiveItem Made texture2D.Clear 10x faster, allocates relatively no memory Map fogofwar saving/loading
bot
10 Years Ago
VPK Build 441
bot
10 Years Ago
LinuxDS Build 606
10 Years Ago
- Moved the machine-name quality setting stuff to GraphicsOptions (because that actually makes sense) - Removing the "3d" stuff from InfluenceMap - InfluenceMap.Image is now flipped so it actually matches up with the underlying zone - Cleaned up InfluenceMap update routines but they're slow as hell anyway
bot
10 Years Ago
Linux Build 598
bot
10 Years Ago
OSX Build 705
bot
10 Years Ago
Windows Build 510
10 Years Ago
Fogot new TTT files
10 Years Ago
* Renamed c_hands to c_arms * Added CLuaLocomotion.IsAscendingOrDescendingLadder() * Added CLuaLocomotion.IsUsingLadder() * Added CNavArea.GetLaddersAtSide( NavLadderDir ) * Added CNavArea.GetLadders() * Added CNavLadder.IsConnectedAtSide( CNavArea, NavLadderDir ) * Removed CNavLadder.IsUsableByTeam() * Removed CNavLadder.GetLadderEntity() * GitSync
bot
10 Years Ago
OSX Build
10 Years Ago
beancan grenade worldmodel tweaked position of the f1 grenade world model so it sits better in the hand
10 Years Ago
Fog of war wip
10 Years Ago
- Added a line on PlayerQualityControls which sets quality preset based on machine name, for better performance when working on laptop (maurizio take note) - InfluenceMap now uses a greyscale gradient, for easier value sampling - Added some preliminary SampleMap methods to ZoneInfluence - Added support for influence maps updating at different intervals in ZoneInfluence
10 Years Ago
- Level up panel now correctly shows if and how many unspent skill points are available
10 Years Ago
- Added a panel to gameplay UI ready to show when you have unspent skills
10 Years Ago
- Decreased item hoover range from 200 to 100
10 Years Ago
- Moved hit shader effect calling code to a component, EntityHitEffect, and made it a required component of BaseEntityt - Made the values of hit effect accessible from the inspector - Added the hit effect to enemy prefabs for area 1 - Patcher glue now is correctly set to destroy on impact - Set camera shake values to somethig noticeable again on the new camera prefab
bot
10 Years Ago
Linux Build 597
bot
10 Years Ago
OSX Build 704
bot
10 Years Ago
LinuxDS Build 604
bot
10 Years Ago
Windows Build 509
10 Years Ago
- Fixed static lighting breaking in some cases - Unsubscribing from addons now properly deletes the associated .gma files - Fixed another OSX build issue
bot
10 Years Ago
OSX Build
10 Years Ago
Corrected config table and fixed issue with out of range dive index
10 Years Ago
Merging in #7793
10 Years Ago
Progress
10 Years Ago
del deletes multiple objects
bot
10 Years Ago
Windows Build 508
bot
10 Years Ago
OSX Build
10 Years Ago
merge from main
10 Years Ago
FOR FUCK SAKE fix collision from a bad commint
10 Years Ago
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
10 Years Ago
- Hit effect flash now has a shorter duration (0.05 instead of 0.1)
10 Years Ago
FOR FUCK SAKE hit effect and shader change
10 Years Ago
Changed dive states slightly for mavis / igor characters, added forehand dive for mavis
10 Years Ago
Mavis death anim (no giphy required Tom)
10 Years Ago
Item
10 Years Ago
Fixed underwater bridges (properly) Fixed lighthouses interrupting bridges (avoid bridges when placing them)
bot
10 Years Ago
Windows Build 507
bot
10 Years Ago
VPK Build 436
10 Years Ago
Reclipped dive, added event for racket swing, updated controller
10 Years Ago
- Floating text for XP
10 Years Ago
wip
10 Years Ago
rpg 2 + lods + prefab + textures + material
10 Years Ago
- Boozeburners, patchers and spikey things all now have loot chances - Crates are no longer guaranteed to drop items - Added small chance of health orbs to all loot drops
10 Years Ago
- Increased the amount of experience needed to level up
10 Years Ago
- Made starting weapon crappier
10 Years Ago
Final game mesh, including blendshapes, and textures for char06 Princess Snu-Tee. Latest iteration of JF character shader. Char06 game source textures and materials using JF character shader. Blendshape and face and body adjust ZTool.
10 Years Ago
Updated skinning on character meshes