248,621 Commits over 3,928 Days - 2.64cph!
Fixed bug in collision check for splat effect
* Added models/weapons/c_hands.mdl
* Updated weapon_fists.lua
* Added NAV_MESH_ enums
* Renamed CNavArea.GetAdjacentArea( NavDir ) to CNavArea.GetAdjacentAreaAtSide( NavDir )
* Added CNavArea.GetAdjacentArea()
* Renamed CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) to CNavArea.GetRandomAdjacentAreaAtSide( NavDir )
* Renamed CNavArea.GetAdjacentArea( NavDir, num ) to CNavArea.GetAdjacentAreaAtSide( NavDir, num )
* Renamed CNavArea.IsConnected( Area, NavDir ) to CNavArea.IsConnectedAtSide( NavDir )
* Added CNavArea.IsConnected( Area )
* Renamed CNavArea.GetAdjacentAreas( NavDir ) to CNavArea.GetAdjacentAreasAtSide( NavDir )
* Renamed CNavArea.GetAllAdjacentAreas() to CNavArea.GetAdjacentAreas()
* Renamed CNavArea.GetIncomingConnections( NavDir ) to CNavArea.GetIncomingConnectionsAtSide( NavDir )
* Renamed CNavArea.GetAllIncomingConnections() to CNavArea.GetIncomingConnections()
Ghetto fixed possible initialization error in custom levels
Changed collision layer in CC court
Various spawntable fixes
Network++