233,528 Commits over 3,775 Days - 2.58cph!

10 Years Ago
Removed useless name variable from FoliageGroup
10 Years Ago
- FoliageGroup implemented. Zones are now assigned a Biome, which controls terrain and foliage tinting across Seasons. - Tree prefabs updated to to use 2 materials for leaves/branches.
10 Years Ago
Going Home...
10 Years Ago
Merge from main
10 Years Ago
Added dev.culling <layername> <distance>
10 Years Ago
Added FoliageGroup ScriptableObject, not quite finished
10 Years Ago
Some small fixes to sit on me.
10 Years Ago
Tidied up Biome to make Pal paranoid
10 Years Ago
Biome ColorGroup must be a class, not a struct, to play ball with this editor button thing (fixed).
10 Years Ago
Renamed Season files because OCD and removed redundant foliage settings folder
10 Years Ago
Added Biome ScriptableObject, moved SeasonManager over to Biome specific asset tinting. SHIT BE BROKE.
10 Years Ago
Putting tom's keypad on the code lock
10 Years Ago
Fixed so that multiple sleep slots work with the campfire (or any other SO with slots).
10 Years Ago
Fixed hammer
10 Years Ago
Fixed bug where agents never would smoothly snap into place when approaching a bench to sit on, or a campfire to sleep by.
10 Years Ago
lods plus highres
10 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
10 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
10 Years Ago
Moved branding overlay to uui
10 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
10 Years Ago
.. now with less debug output
10 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
10 Years Ago
Post-build deployment, GUID: 472afe33-86cc-4b78-b997-e7a16b736b55
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fixed anomalous area outside the BBDK game display.
10 Years Ago
Removing debug output
10 Years Ago
Balanced metabolism - can now stave to death again
10 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
10 Years Ago
Fix for when a game is scaled to less than 100%
10 Years Ago
Whoops
10 Years Ago
Fixed NRE in SetupPlayerFootstep
10 Years Ago
Fixed NRE in chat system Added server.globalchat convar
10 Years Ago
Post-build deployment, GUID: 1e7a78d5-74da-4396-88a6-022f220d3492
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Games are now scaled by an integer amount in the BBDK / embedded player.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fix for the volume dial position when the embedded play is small.
10 Years Ago
Documentation updated during deployment build 334de175-42e5-425d-8e1e-24ac144a765d.
10 Years Ago
Documentation updated during deployment build 334de175-42e5-425d-8e1e-24ac144a765d.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Another couple of corrections to the embedding tutorial.
10 Years Ago
fixed typo in tutorial
10 Years Ago
Buncha nature stuff.
10 Years Ago
added footstep events to the crouchwalk
10 Years Ago
Human Prefab fix and an extra check in NavAgentMoveRandom
10 Years Ago
Fixed skinning on clothing_tutu
10 Years Ago
- Added Agent and Unit components to all Unit prefabs - Added Timeout to LOI SO prefab - Added weather switch (prev, next, reset on numpad keys 7,8,9 respectively) to WeatherController - Tweaked mats after b13 made shit all shiny. - Added "SetFinishedOnAwake" bool to Building class - Fixed PlayerController debug cam toggle not working properly (player would remain disabled) - Fixed MouseLook toggle on debug cam not working (space toggles) - Added useSmartObjects toggle to NavAgentMoveRandom
10 Years Ago
Few small generation changes.
10 Years Ago
Tweaking physics variables for dedicated server
10 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor