238,092 Commits over 3,837 Days - 2.59cph!
Tweaking console newline behaviour
Don't load entities with NAN/Infinity positions, warn on it
Tweaked WorkQueue warning times
Show stats in server console
Guards against NaN/Infinity vectors and added warnings
added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly.
tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
Animals now have a stand action.
Animals can now compete to establish dominance.
tweaked the pistol/rifle shell materials so they look more shiny;
tweaked the 3rd person run animations;
added an idle animation for the ak47 view model
Updated Ape serve & Added Ape win anim
source files for 3rd person spear animations
Don't re-network updated stability value unless it changed
Fixed AI think process.
Fixed AI attack and move to.
Added speed context to flee action.
Low level animal actions now tick a behaviour tree.
rigged up the view model for the ak47.
Simplified decider choice comparison.
Added Ape serve walk anims
Spawned entities send a creation message immediately
Fixed player models not aiming up/down
Properly named queue time warnings
Splitting up Cl_BasePlayer into partials
Fixed fall damage
Rebuilt plugins
Fixed missing smoke materials on cargo plane and torch
[block_party] screen flow for entering high scores etc
[block_party] display score stage
made some improvements to the 2handed spear attack
-changed the 3rd person animations for the spear so the 2-handed hold is the default.
-changed the wood/stone spear prefabs so they are attached to r_prop bone now.
-fixed the r_prop bones on all of the spear animations.
* Removed FCVAR_CHEAT flag from cl_drawhud
* Fixed SetupWorldFog & SetupSkyboxFog not being called if the fog was not enabled beforehand by console commands or the map
* Fixed IsOnFire flag not resetting
* Fixed FOV being stuck on some HL2 maps
* Added Blade Symphony to the mountable game list ( Please test )
* Removed addons.txt and gamemodes.txt as they were not used
finished the 3rd person animations for the 2handed spear.
[block_party] tweaked smile block graphics
[block_party] changed homing fireballs to bouncing fireballs
[block_party] added background tilemap
[block_party] overhauled colours
[block_party] colour tweaks
First pass bolt rifle sounds
[block_party] stage flow, fade effect
Decider now contains AIChoices.
SenseBehaviour is now responsible for it's own interval.
added custom recoil profiles to some weapons