233,527 Commits over 3,775 Days - 2.58cph!

10 Years Ago
Quick dirty fix for NavAgentMoveRandom to place an LOI SO instead of pure nav agent crap. Fixed the "entry" bug on the anim controller
10 Years Ago
Post-build deployment, GUID: f48c1c72-8ed2-4e12-9bb8-586adb1e9fc9
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fixed references to removed Mathf functions.
10 Years Ago
Controller update
10 Years Ago
Post-build deployment, GUID: 640fdda5-688d-42ba-813d-3ed79fb33354
10 Years Ago
Changes to floor.
10 Years Ago
10 Years Ago
Tree files.
10 Years Ago
Added a simple mesh combiner to batch geometry. Significantly reduced draw calls. A lot more could be done but fuck it for now.
10 Years Ago
Fixed block skins being deleted on level change, leading to NREs
10 Years Ago
- More animation controller tweaks - Improved BuildingController and Building for cleaner init process for buildings, their states and child SmartObjects
10 Years Ago
Compile fix
10 Years Ago
Latest building_basic_all.max
10 Years Ago
All the stuff I should have fixed before merging but forgot
10 Years Ago
Merged construction2 into trunk
10 Years Ago
Protocol++
10 Years Ago
Merge fixups
10 Years Ago
Merged with trunk
10 Years Ago
Get phrases from block grades too Demolish 4x faster Updated phrases
10 Years Ago
chicken model + texture done.
10 Years Ago
Fixed issues with terrain atlas in GL; might require terrain shader reimport
zon
10 Years Ago
Merged local chat branch.
10 Years Ago
Updated ProjectVersion and ProjectSettings to b12
10 Years Ago
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
10 Years Ago
Sleep now a trigger
zon
10 Years Ago
Deleted some files that leaked into my previous commit.
10 Years Ago
- Yet more controller fixes. SitOnObject, SitOnGround now triggers, updated Behave tree for SitOnMe SO.
10 Years Ago
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
10 Years Ago
Do full tree batch refresh when the client finished loading
10 Years Ago
Removed random scaling from Spawnable (now handled by TreeMesh)
10 Years Ago
Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
10 Years Ago
Added initial tree batching system
zon
10 Years Ago
Increased network protocol.
zon
10 Years Ago
Text chat now indicates volume.
10 Years Ago
Allow prefab preprocessors to run inside the editor
10 Years Ago
More controller and anim fixes
10 Years Ago
Fixed HumanMale idle anim lengths, renamed various Sitting anims and animator params
10 Years Ago
Cleaned up HumanMaleController transitions, fixed HumanRandomiser
10 Years Ago
Added door knocking
10 Years Ago
keypad, textures plus lods
zon
10 Years Ago
Text chat is now local.
10 Years Ago
Pie menu disabled items, some phrases
10 Years Ago
Procgen - getting batching working proper.
10 Years Ago
Pie menu defaults, fixed key repeating
10 Years Ago
Reverted some atlas terrain material parameter values
10 Years Ago
Building health tooltip
10 Years Ago
Added a few more shader LOD modes to terrain shader, from 100 to 600; one for each quality mode Added bicubic filtered splat control samples for highest quality mode Fixed a few older menu scene materials
10 Years Ago
Overlay tweaks, foundation conditionals
10 Years Ago
So this has the change for the speed Greater than 0 rule for transitioning out of sleep state.