248,631 Commits over 3,928 Days - 2.64cph!

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10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
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10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
10 Years Ago
network, save++
10 Years Ago
progress
10 Years Ago
Scene stuff.
10 Years Ago
Quick pass at crystal ambience
10 Years Ago
Crystal tweaks. And added to the map.
10 Years Ago
Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
10 Years Ago
Cloud shader tweaks
10 Years Ago
Added Mavis dives, clips & events
10 Years Ago
Crystal fixes. Ambient tweak.
10 Years Ago
Increase voice limit for viewmodels a tiny bit
10 Years Ago
Quick waterfall sounds
10 Years Ago
- Fixed an issue with ZoneSeasons being unable to access season information (list of seasons is now stored in ZoneSeasons instead of via an accessor in Biome) - FloraGroup now grabs materials from its prefab list during Zone startup - GameManager makes sure Timescale is 1 on Awake (avoids a rare case of timescale being 0 after editor crash) - TOD settings tweaks - Camera PP updates - Ocean shader + prefab tweaks
10 Years Ago
Locking Input a bit better. Done some snim stuff too.
10 Years Ago
Some final improvements to the implementation of Effect Action.
10 Years Ago
Merged from main
10 Years Ago
Re-exported all cliff assets with "b" variants (fipped with opposite ground mesh removed to reduce issues with navmesh baking)
10 Years Ago
Moved elephant grass to TreesSource
10 Years Ago
Removed the locks that were part of our door textures
10 Years Ago
Rocks.
10 Years Ago
keypad pivot reorient door prefabs keylock repositioning door models tweaks adding keylock models/textures
10 Years Ago
Mask improvements.
10 Years Ago
FOR FUCK SAKE main shader with metalness/gloss/ao map contro,l and effect for states
10 Years Ago
Note icon
10 Years Ago
Riversounds.
10 Years Ago
map icon
10 Years Ago
Slight sky tweaks.
10 Years Ago
Allow chatting while spectating
10 Years Ago
Fog. Forestside spawn table.
10 Years Ago
Codelock scale/position
10 Years Ago
- Loot is now hoovered up when in range
10 Years Ago
Fuckup
10 Years Ago
Fixed bridges sometimes spawning underwater
10 Years Ago
Added level info to procedural map Made test prefab mountain less shitty
10 Years Ago
Removed bush type 3 from the procedural map (source no longer exists)
10 Years Ago
- Increased size of placeholder loot model - Clicking left stick now shows the names for all dropped loot items, if they've timed out and hidden.
10 Years Ago
- Increased size of loot crates
10 Years Ago
- Loot items now have larger name text and the text colour matches the item's quality - Pressing R on the character select screen now wipes all save slots and reloads the scene (for dev)