248,639 Commits over 3,928 Days - 2.64cph!
- Started reworking the way enemy difficulty/level is scaled
Optimizations and quality improvements for parallax occlusion mapping
Reduced aniso level for base terrain pyramid maps
Got building all the dlls for persistence working.
rebuilt raft materials, added new net ropes, fixed shadows on court surface, started on swamp trees
Added Load screen
Switch Lobs to use spline system
Setup Igor smash config
Prettied up rocket spawning (no longer a clipping mesh in your face)
rockets should be able to hit people now
fixed tracer material regression
prettied up rocket smoke trail
input delegate gives you the button pressed.
Can now ask for permission on the server to loot containers.
Added a message handler system for playerinput class
Trying to get activities to be persistent
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
Bad merge in UnityVS.VersionSpecific.dll
Merging perf stuff from map branch
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
Made stuff static in HapisIsland
Removed some console spam
- Added a lerp speed mulitplier for when boosting to allow the camera to follow faster.
Slimming Wood and Toptier building skins
Renamed Petur's map to something less misleading (HapisIsland)
Fixed fogging in HapisIsland
Fixed rock/radtown draw distance in HapisIsland
Updated content maps
Fixed 2048 leaf textures
Fixed SpeedTree updater to use the new shader
Ran Speedtree updater
Quick first pass at horse footsteps
Fixed cloud billboards getting culled (wrong layer)
Rivers and roads made visible.
fixed the rocket launcher ironsighting so it points to the center of the screen
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks
reduced explosive protection from signs
Split PlayerUnitControls into a partial
Merge from terrain-improvements
Optimized SkinnedMeshCollider rebuilding
Added "runs" and config for Mavis
Cleaning up PlayerCameraEffects, moved CameraEffect class out to it's own file, added PauseBlurEffect
Ghetto fixed radtowns 2 and 4 being randomly scaled
Added LegacyLevel to build settings
Moved LegacyLevel to release folder