233,528 Commits over 3,775 Days - 2.58cph!

10 Years Ago
Source updates
10 Years Ago
starting the chicken model.
10 Years Ago
Nuked duplicate buildings source
10 Years Ago
- Two new large rocks - Gave the bear a mouth, updating skinning - Added two chanting anims for HumanMale
10 Years Ago
SceneInfo editor only fix
10 Years Ago
TerrainMeta splat fix
10 Years Ago
Reverted TerrainMeta changes from bad merge
10 Years Ago
- Renamed the splat tint colors in TerrainMeta to Splat1, 2 etc. - Fixed Scene loading issue (now Additive, potentially some issues I've not spotted) - Fixed GroupController spawning, correctly samples Navmesh - NavAgentMoveRandom now samples the Navmesh as well - Exposed scene name variable in SceneInfo/Zone Frontend (context menu item to fill it) - Set all Unit speeds to base walking numbers
10 Years Ago
Fixed quit not working (stupid find & replace)
10 Years Ago
Switched all terrain shaders to future proof PBS surface shaders Removed all intermediate standard/universal custom code and built-in overrides
10 Years Ago
Asset format update
10 Years Ago
Added timing utility class Fixed heightmap encoding (is stored normalized in the texture) Made normalmap use a bit less memory (no longer store x in alpha) Enabled map decoding at terrain load
10 Years Ago
island_unit_so_test_trefall updates with new Navmesh. Added some debug helpers to GroupController
10 Years Ago
Fixed Sabertooth Unit View prefab and group data
10 Years Ago
Fixed Unit_Human not being selectable
10 Years Ago
- Renamed some group perfabs. - Nuked old template scene because it's no use to anyone. - Some FilmingControl updates
10 Years Ago
Cleaned up scene loading for the new approach so that we no longer delete and reload an already loaded scene.
10 Years Ago
changed IsPlaying to IsPaused
10 Years Ago
added a JustBecameNonzero property to Axis2
10 Years Ago
added an IsPlaying property to Animation
10 Years Ago
added a GetFrame accessor to Animation
10 Years Ago
Refactored TerrainMeta / TerrainSkin and TerrainMath baking process
10 Years Ago
adjusted the 1st person camera sway motion for a bunch of view weapon attacks
10 Years Ago
- Removed CameraPath3 - Added Cinema Director Suite - Made SeasonManager a lot more efficient
10 Years Ago
Added dev.shaderlod for future performance experiments
10 Years Ago
Fixed standalone build error in SceneAsset
10 Years Ago
Moved all trees to the tree layer and all decor to the world layer
10 Years Ago
More scene size fixes (everything from our end is now fixed)
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Merge branch 'resmove'
10 Years Ago
Finished removing the need for a dedicated Resources directory for each game.
10 Years Ago
Reworked the scene save and load structure so we no longer have _runtime duplicates for all our scenes. Added DestroyOnAwake script (must sit on the EditorOnly object in scenes)
10 Years Ago
Made the error handling if Steam is not running a bit more sane in-editor Made the editor pause if the standalone application quits
10 Years Ago
Missed some rustle colliders Tweaked creation order of loaded entities
10 Years Ago
protocol++
10 Years Ago
Don't send group < 0xf777 errors to the html console Updating tree prefabs with their right prefab names Protocol++
10 Years Ago
Documentation updated during deployment build 9f0d98b6-a2d0-4f63-b222-3f946e6c7caf.
10 Years Ago
Documentation updated during deployment build 9f0d98b6-a2d0-4f63-b222-3f946e6c7caf.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
a couple doc clarifications
10 Years Ago
Made LODs more forgiving
10 Years Ago
tone down the melee idle animation so it doesnt look like a 20 year old on ecstasy.. Now he looks like an 80 year old on valium..
10 Years Ago
added fishing_rod_w prefab. added 3rd person fishing_rod animations.
10 Years Ago
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur) Removed damage indicator that was embedded on the main camera for some reason
10 Years Ago
source files for the fishing rod animations
10 Years Ago
Asset format update
10 Years Ago
Fixed some minor grass color issues
10 Years Ago
Made scenes a bit smaller Kept TerrainMath from serializing until I find a better place to store its data
10 Years Ago
Updated eagle anims & mesh fbx (skinning still needs tweaking)
10 Years Ago
updates crate files.