248,640 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Moved LegacyLevel to release folder
10 Years Ago
Various small fixes in the custom map Prefab cleanup
10 Years Ago
Merge fuckup
10 Years Ago
Added Mavis runs & clips
10 Years Ago
Merge from main
10 Years Ago
wip
10 Years Ago
Making ScriptableObjectUtility non private
10 Years Ago
Fixed sorting
10 Years Ago
added net and net pillars to raft environment, added ropes and rebaked lightmap. tweaked diffuse, added court wear map and set it up
10 Years Ago
Updated the digits on keypad Slimmed the stone skin walls and foundations
10 Years Ago
Items
10 Years Ago
UI options fix in startup scene
10 Years Ago
Loading music obeys music volume convar
10 Years Ago
wip
10 Years Ago
- Character/inventory screen model now shows equipped items correctly
10 Years Ago
Editor loadout chooser persistance
10 Years Ago
Fleshing out and testing how Effect Action works together with Need and Trigger.
10 Years Ago
signs no longer take bullet or explosive damage
10 Years Ago
some more work on keypad albedo
10 Years Ago
PlayerCameraControls+Input uses GetAxisRaw instead of GetAxis
10 Years Ago
little cheats to start up faster.
10 Years Ago
Bootstrap shader warmup
10 Years Ago
- PlayerUnitContols now handles LOI SO placement for selected units - SmartObject.initalize() now accepts an array of Agents to subscribe on init - LOI SO Prefab now accepts multiple Agent subscriptions - Replaced some Time.time usage in PlayerUnitControls with Time.unscaledTime
10 Years Ago
Can now chain text feeds for good shots / moves
10 Years Ago
new keypad lock and textures / lods / mats
10 Years Ago
comments so I dont forget
10 Years Ago
- 5.1.0b4 - Super important pixel art loading man. - Moved AI scripts folder up a level
bot
10 Years Ago
LinuxDS Build 600
bot
10 Years Ago
Windows Build 505
bot
10 Years Ago
OSX Build
10 Years Ago
- Added the new player ship base model to the character screen (equipped items don't reflect playership yet)
10 Years Ago
This shouldn't exist
10 Years Ago
Added checksum calculation to custom maps Moved editor size and seed from game setup to terrain generator Disconnect on checksum mismatch
10 Years Ago
Updated Elvis special move, rigidbody settings
10 Years Ago
Added refresh to spawn handler context menu
10 Years Ago
Added parallax occlusion mapping to highest terrain quality mode
10 Years Ago
Render overlay alpha channel as white
10 Years Ago
wip
10 Years Ago
Switched biome paint preview to overlay
10 Years Ago
- Skill tree points are now capped at one per character level
10 Years Ago
Masks and stuff.
10 Years Ago
Jumping/landing sounds
10 Years Ago
Reduced rocket aimcone (more accurate now)
10 Years Ago
wip
10 Years Ago
Items
10 Years Ago
New human model source files
10 Years Ago
Merge from unit_selection_revamp
10 Years Ago
- Removed Screenshot component from Player/Camera - Tweaked PlayerCameraControls Zoom.MinDistance
10 Years Ago
merge from main (keeping my changes)
10 Years Ago
- Reworked the MenuUI to function as both Screen and Modal. The Menu is now shared between InGame and Menu GameStates - Made GraphicsOptionsWidget handle option miniupulation direclty through script, less reliance on prefab-vulnerable event setup crap - PlayerBuildingControls now allows for indepedant position and rotation control (click to confirm position, then rotate using the mouse and click again to confirm) - Improved handling of mutli-select and rect select, exposed states to other systems in order to avoid input conflicts - Fixed Wall creation not working - Added Obstacle component to spiked wall building prefab - Added Debug section to GameOptions - Renamed unit_so_test scene to greenbox - Nuked some old terrain assets