248,649 Commits over 3,928 Days - 2.64cph!
Fixed another build error on Linux/OSX
Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
First pass at campfire and furnace sounds
- Fixed another build error on Linux and OSX
- Added Entity.AddSolidFlags(flags), Entity.RemoveSolidFlags(flags), Entity.GetSolidFlags(), Entity.SetSolidFlags(flags)
- Added a bunch of IsMarkedForDeletion checks to Entity functions to prevent them from crashing the game when called on an entity that is about to be removed
Adding a couple of files I missed in the last checkin.
Deleted some unnecessary folders and materials. Updated more clothing materials to standard metallic setup. Rearranged some folders for usability. Added prefabs for secondary urban pants (jeans) and beanie. Updated the second burlap headwrap prefab to have correct settings.
Make hard footsteps sound less stompy
some tweaks to the footstep impact fx.
adjusted the player animation playback speeds so the player doesnt footslide as much when he starts sidestepping
Switched various clothing materials to the standard metallic setup for better compatibility
fixed a bug with the player creating a shit ton of footsteps when he slows down and turns in place.
added some new intermediary walk/run animations for the stag and horse
tweaked the playback speeds for the stag and horse
* Added custom icon for srcds.exe
Added Mavis smash, clips, events
Updated Mavis serve walk .ma
Basics of Networking Items. Need to test 5.1b4
started AssetGallery scene
Added decor quality slider
Fixed Mavis motion bone in meta
Added serve walks
added fire torches to raft, fixed transparency issues with court fringe, rebuilt materials and added new court shader to fix shadows, tweaked court diffuse
Changed special move to attract ball
More work on SOv3. Fleshing out more classes, rewriting for Trigger Manager based Cycle when adding Needs and Effects to Agents... generally working towards stitching everything together.
Post-build deployment, GUID: c299e56a-ab4e-4992-b576-89d582710543
Proper fix for parallax offsetting and more robust inversion attenuation