243,208 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Fixing rockin' sand
10 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
10 Years Ago
Item dropping Item actions Fixed selected item display Fixed pickup/drop notices Can eat food and use medicals from belt bar (by pressing number) Fixed a bunch of warnings
10 Years Ago
Fixing some meta changes to expect smoothness, height and specularity in gamma space Updated atlas gen to fix/force import settings on generated atlas textures
10 Years Ago
merge from main, oh boy
10 Years Ago
small refactor
10 Years Ago
placement guide materials
10 Years Ago
Time of Day update to latest
10 Years Ago
Tweaked some terrain atlas related texture import settings Updated amplify color
10 Years Ago
- Player's projectiles now travel using the player ship's floor alignment at time of firing, so you can shoot up/down ramps etc without projectiles checking the floor mesh
10 Years Ago
- BaseMovement now caches the floor normal of the floor poly it's above - BaseMovement can now align it's owning BaseEntity to it's current floor mesh normal - CreateLevel now combines any individual Floor meshes into one collision mesh dynamically at runtime
10 Years Ago
Fixed crafting sometimes taking more than it needed Upgraded project to u5rc1
10 Years Ago
Fixed parallax issues
10 Years Ago
Updated rustbuilder for u5rc1
10 Years Ago
Scene file.
10 Years Ago
Terrain mat.
10 Years Ago
wip
10 Years Ago
Name conflict renames
10 Years Ago
Undoing name conflict deletes
10 Years Ago
scene2prefab
10 Years Ago
Lantern check Lantern uses fuel
10 Years Ago
Furnace checked
10 Years Ago
nameconflict files - I may have broke something
10 Years Ago
Building parts names, icons Fingered audioclips
10 Years Ago
Tweaked colormap (clientside)
10 Years Ago
Protocol++ (again)
10 Years Ago
Fixed that some rocks wouldn't spawn (incorrect prefab folder) Tweaked some spawn rules
10 Years Ago
Fixed warning
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from roads
10 Years Ago
Merge from main
10 Years Ago
Made roadside spawning generic Added more randomized bushes to the roadside
10 Years Ago
Added noise to path width Made bridge cost independent of slope
10 Years Ago
Some wrong itemids
10 Years Ago
Various terrain material tweaks and cleanup.
10 Years Ago
Fixed gathering
10 Years Ago
Fixed bow Fixed picking up
10 Years Ago
Game scene list update and game manager loading tweak
10 Years Ago
Some SceneCreationWizard updates, added import settings check for splatmaps
10 Years Ago
[zombies] soldiers briefly turn to investigate gunshots they hear
10 Years Ago
added 4 different LOD versions of the horse. some skin tweaking.
10 Years Ago
[zombies] sight cone depth changed
10 Years Ago
[zombies] refactored survivors/enemies/zombies into separate classes
10 Years Ago
less doom-like bob less sprint penalty now lasts 75% of attack speed instead of 100% for melee
10 Years Ago
[zombies] sight cone no longer bobs while moving
10 Years Ago
repairbranch
10 Years Ago
Removed temprary dev script
10 Years Ago
protocol++
10 Years Ago
First working version of Terrain-Mesh blending shader Removed 4splat and 8splat specialized legacy terrain shaders; now using a single one Refactored parts of terrain rendering code to make it easier to converge terrain shaders in the future Excluded forward render path in all terrain related shaders Switched legacy terrain splat control maps to linear sampling Added terrain-mesh blend test scene and some temporary assets Fixed Color Texture having no effect in legacy terrain shader (@Petur)
10 Years Ago
- More level chunk experementation