254,392 Commits over 3,990 Days - 2.66cph!
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terain aplhas
tree pine 01 breakmesh test obj
follow unit added back in
fixed a bug with the player's face looking like Morhpeus from the Matrix.
fixed a bug with the spear holding
Added terrain alpha support to standard-terrain and standard-blendterrain shaders
compatibility and bugfixes from merge
Removed LookAt weight smoothing from PlayerModel to see if we can do it with just the animator curve
smoothed the player view when switching weapons while alt-looking
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made free cam timescale independent
misc stuff
Adjusted some contributions and shifted around some considerations for DSEs.
Island 003 tinkering
Fix for considerations reorderable list being a dick
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Cleaning up widget crap again
Reverting some scene changes to fix ui shit
Caching rect trasform in UIWdiget
Fixed console UI not refreshing when entering console commands that don't reply with anything
Servers now make a full backup of the server data folder on startup
Servers now keep 9 backups of the server savegame in addition to the current state
Servers now double the lifetime of every additional savegame backup that's kept
Switched ball marker on lobs to show ideal smash position
Added ConsiderationSettingsWrapper
DSEs stores ConsiderationSettingsWrapper
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Keep special if it's been awarded but power bar depleted
- Spawn timing changes for capture points and added turrets to spawn table
Can switch materials on characters now
Tribe.KnownBuildings only returns buildings owned by the tribe
Added ItemManager
Debug improvements (show effects from consumables)
Fixed some issues with action chain
- Capture mission spawn waves
research chance is now rounded to correspond to UI % chance
Moved name, prefab name etc to config file