238,936 Commits over 3,837 Days - 2.59cph!

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10 Years Ago
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Set the ingame date and time to the real-life value on startup
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10 Years Ago
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Time of Day update to 2.3.4 Water update to latest version
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10 Years Ago
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Fixed tiny overlook in prepass build histogram
10 Years Ago
b18 deferred shaders
10 Years Ago
Updated builder to use b18
10 Years Ago
Unity5 b18
10 Years Ago
Fixed error in TerrainPath
10 Years Ago
[block_party] added FloatingText class
10 Years Ago
[block_party] hold down to fall faster, tweaked player sprite
10 Years Ago
[block_party] reduced false positives when pressing block sides
10 Years Ago
Added SpanningTree (calculates minimum spanning tree) Made TerrainPath calculate and use the minimum spanning tree of the path network Changed TerrainPath to run pathfinding in the apply step instead of the add step Changed TerrainGenerator to place infrastructure after heightmap post processing
10 Years Ago
Beta 18. Some asset cleanup TOD settings cleanup
10 Years Ago
removed debug calls removed thompson conefire
10 Years Ago
merge from main
10 Years Ago
working viewpunch
10 Years Ago
Small pvt cache tweak to avoid hogging all the vram on largest maps
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10 Years Ago
Removed overriden bool conversion from TerrainMath.
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10 Years Ago
Subtracted the animals merge.
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10 Years Ago
Merged hunting changes from animals branch.
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10 Years Ago
Animal gallop stamina is now measured in time rather than distance.
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10 Years Ago
Fixed conditional compilation problem.
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10 Years Ago
Animals now respond to attacks.
10 Years Ago
Fixed minor bug in PathFinder
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10 Years Ago
Animals now provide more meat of the (more) appropriate type.