250,466 Commits over 3,959 Days - 2.64cph!
Proper ammotype change prediction
ServerProjectile aimcone calculated on server
Hapis patch candidate. Atmospheric tweaks. Network++
Fixed ReorderableList remove button issue in BeforeEditorIncentiveTab
More tweaks and cleanup
hit marker sound for helk
merge from main/gunshots2
More gunshot pass 2 tweaks. Bang bang!
smoke grenade viewmodel and worldmodel
This should fix the steam ui opening sometimes when pressing space
Don't transmit voice to disconnected players, even though it works and they could hear you from another server
Fixed asset bundle build target
Entity, collider, rigidbody diagnostics on dump command
fixed the scale/rotation of the various RPG types on the viewmodel
ReorderableList stuff for IncentiveSettings
Converted rocks in procedural map to use the LOD grid (less memory, better performance)
Disabled per-layer culling on the camera
Re-orderable list groundwork
Merge from SOv3 parent
Removed enum types from SOv3.
LOD grid default parameter value tweak
Fixed highest LOD not triggering sometimes
Create form tweaksn and attribute field name fix
Optimized LOD grid performance
Optimized LOD object memory usage
- BeforeEditor.SelectAsset() now adds all SerializedProperties to the dict.
- Addition Condition type AttributeCondition
In editor etc, show english until phrases generated
Fixed server not saving stats properly
-First pass at making SOs understand Resources.
Cleaning up tabs a bit, fixed NRE when getting derived types
Collision added to test court
Fixed position script
Abstract settings clases now implement IComparable for selection in BeforeEditor tabs (Actions/Conditions/Triggers)
Added layer and light for frontend
Adjusted right hand position for player
added swamp plants to unity and set up materials
textured up swamp plants alpha and combined in to proper meshes