229,161 Commits over 3,745 Days - 2.55cph!

10 Years Ago
death animation for the boar; added a new flinch animation as well
10 Years Ago
Rocks 01 - 03 highlights map replaced with plain AO for now
10 Years Ago
Updated rocks 07 - 12 with closed meshes and rexported maps
10 Years Ago
Added player torch anims source file
10 Years Ago
Adjusted the spawn handler prefab to have about the same values as pre-refactoring
10 Years Ago
Even more refactoring Made SpawnHandler a lot more generic Added biome and forest getters to TerrainMeta Fixed a few minor inconsistencies in TerrainMath
10 Years Ago
Added PlayerModel scene and devtools Reorganised clothes prefabs into 5 slots Tweaked clothes/skin materials
10 Years Ago
re-exported torch view model anims
10 Years Ago
re-exported Torch viewmodel anims
10 Years Ago
More refactoring
10 Years Ago
Refactoring
10 Years Ago
Implemented alex's torch viewmodel animations
10 Years Ago
Torch world model
10 Years Ago
Should see other player's projectiles Fixed shoot effects being destroyed when changing weapons
10 Years Ago
Fixed FindBone not always working
10 Years Ago
Oversized bullethole texture fix.
10 Years Ago
Backup commit. (Blunt & slash impact effects.)
10 Years Ago
Fixed glock18 and aug muzzle attachments.
10 Years Ago
Diagnosing network jumpiness
10 Years Ago
updated Torch viewmodel anim source files
10 Years Ago
couple of attack animations for the boar; a flinch animation
10 Years Ago
added placeholder torch world model
10 Years Ago
Added torch viewmodel anim exports (ignite / attack / combo / extinguish)
10 Years Ago
Fixed bolt action attack sound being incredibly loud
10 Years Ago
Fixed awesome server crash when dropping an item on itself
10 Years Ago
This should fix EAC kicking family borrowed accounts
10 Years Ago
Windows Build
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10 Years Ago
Linux Build
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10 Years Ago
OSX Build
10 Years Ago
OnValidateAuthTicketResponse callback passes owner
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10 Years Ago
Linux Build
10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Added uint64 Steam_Apps_GetAppOwner()
10 Years Ago
Protocol++
10 Years Ago
Fixed holdtype not being networked properly Fixed stringpool error if string is null Fixed attached effects position weirdness Fixed networked effects normal being wrong Removed debug: LOADED PLAYER STATE LOL Fixed bolt rifle shoot smoke velcocity craziness
10 Years Ago
Fixed possible NRE in AI code
10 Years Ago
Added resource layer to collision_setup masks
10 Years Ago
Swap item positions by dropping on other items
10 Years Ago
Clear holdtype if sleeping
10 Years Ago
When sending effects attached to an entity, use the entity's network group
10 Years Ago
Tweaked bush spawns and billboard lighting
10 Years Ago
Extended TerrainMath by world space getters Refactored TerrainMath and TerrainMeta Optimized initial resource spawn performance
10 Years Ago
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
10 Years Ago
Added all layers to spawn handler placement check mask
10 Years Ago
Tweaked rock spawns
10 Years Ago
Fixed GameManager ignoring adjusted per-prefab probabilities in some overloads
10 Years Ago
Made Andre all fuzzy and it took ages.
10 Years Ago
Fixed bug in DecorPatch that caused clusters to spawn outside the patch bounds Made a few things to prefabs that were per-scene objects up until now Tried more rock spawn experiments
10 Years Ago
Removed NetworkSleep from rock prefabs (they're not entities)