252,781 Commits over 3,990 Days - 2.64cph!
DS Console text is different colour if server is debugmode
DS Console has current map name
Nixing heirarchies on some assets, added (CON) tag to the campfire stones base
- Building view creation tweaks (consitency between Item/Resource setup)
- Updated campfire asset
- EffectSettings now has TriggerStart and TriggerEnd instead of a single Trigger.
- Added basic fail state, when the player's tribe dies out, we pop a UI modal
- Fixed ActionChain constructor not assigning hashed_id of the EffectSettings
- Added IsStackable flag to EffectSettings, to control whether an effect can be applied to an agent multiple times
- Fixed PlayerCamera still taking input when UI in Modal state
Adds/Deletes/Moves I forgot to tick like a dumb dumb
- Added Unit Flags system and Actions to Get/Set them.
- Added UnitFlagCondition
- Death Effect reworked to check/set flags so it only gets triggered once
- Added Starving effect applied when Hunger reaches 0
- Fixed Unit.View.Animator NRE
- Fixed NotificationsWidget not firing when Activity is added
- Improved asset naming and display in BeforeEditor. All asset files are now saved with their type as a Prefix (Type.Name).
- Asset types are now shown in ReordableList elements in the editor
Fixed a crash problem with all PhysObj functions when called on invalid PhysObj
Added PickUp interaction to the Comsumable SO template
Removed grid pattern from snow height map like the artist I am
- Added Container/ContainerSettings item components and editor tab
- Splitting up PlayerController a bit into partials
- Added Container interaction handling to PlayerController
- Items can now only have a single ItemComponent of each type (for now)
- Refactored item view handling and setup (mostly for resources and buildings)
- Units can deposit items in containers, a temporary set of interactions is created when the player pops a radial on a container
- Toned the item glown back down a bit
tweaked swamp court fogging. added new court_intro_cam camera with correct scripts. Animated first intro cam swamp court shots, WIP, need to fix tweening
- Loot now glows the color of the item colour, white, green, yellow.
- Loot now uses the new model
- Loot names are no longer visible in the world
- Loot containers now have the new LootTable script on them so they actually drop loot :)
Reverted world setup change that led to it being called twice when playing inside the editor
Another attempt to fix Unity terrain shader warning on startup
ProceduralObject NRE debugging
Updated community ent
NRE fixes
Updated error urls
Fix standard shader compiling to ps_2_0 instead of ps_3_0 on lowest lod
EAC compile fix (send help)
Cleaned up convar structure
Fixed status console command calling pool.status clientside
- Speech bubble changes
- Added some temporary, enemy-specific taunts
Exposed run speed, run accel, run accel animation rates
Merge pull request #2 from bawNg/master
Fixed typo
Merge pull request #1 from bawNg/master
Some small improvements and optimization
RPC fixes, networking fixes, fixes.
Optimized panel lookups
Implemented server-side texture support
Implemented fade in for components
Implemented fade out for panels
Removed logging to avoid breaking client console
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
Fixed item contents icons not always updating
Fixed more projectile firing performance problems
Tweaked large water catcher blueprint ingredients
Culling some clientside stuff out of serverside
Updated court / character select states