233,526 Commits over 3,775 Days - 2.58cph!

10 Years Ago
Trees file update
10 Years Ago
Fruit bush assets.
10 Years Ago
Fruit tree updates. Couple small tweaks to Camera script. Ocean and sky prefabs updated.
10 Years Ago
Fruit bush speedtree, fixed error in SceneInfo.cs (tag string)
10 Years Ago
Tweaked GA session timeout
10 Years Ago
Updated VM Arms textures
10 Years Ago
Added anim events to torch 'lit' vm anims
10 Years Ago
Fixed tree health/wood gather amounts
10 Years Ago
Don't run item commands if too far away
10 Years Ago
Blunt concrete impact had a bullet hole quad
10 Years Ago
Made animal ragdolls out of flesh Animal skins now have colliders, so you can't run through them Fixed players not going into the sleeping pose
10 Years Ago
Updated all scenes with correcct Editor Only tagged objects... because Unity likes to recreate the tag :|
10 Years Ago
SkinnedMultiMesh now creates a shared LODGroup Added LOD slider to PlayerModel scene
10 Years Ago
Cleaned up SceneSaveHook and nuked the duplicate "Editor Only" tag.
10 Years Ago
10 Years Ago
Renamed IdleBlender to AnimationRandomiser, and made more generic.
bot
10 Years Ago
LinuxDS Build 140
10 Years Ago
Updated eoka & revolver wm prefabs
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] enemies shoot, bunch of tweaks
10 Years Ago
[ultimate_soldier] enemies shoot, bunch of tweaks
10 Years Ago
added Mathf.Lerp
10 Years Ago
added Mathf.Lerp
10 Years Ago
Tweaked quality settings Tweaked LODs on player models
bot
10 Years Ago
Linux Build 232
10 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
10 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
10 Years Ago
Added name tags
bot
10 Years Ago
OSX Build 230
bot
10 Years Ago
Windows Build 143
10 Years Ago
Fixed file.Find returning non Lua files in the directories table when used with the LUA path file.Delete can now delete empty directories
10 Years Ago
More fixes to group spawning. Not quite there yet, but getting there.
10 Years Ago
updated vm source files
10 Years Ago
updated player rock attack source file
10 Years Ago
Spawning of viewPrefab from the HumanUnitSettings now works through the HumanTribeGroupController, but for some strange reason, I can't drag UnitViews onto Gender specific View Prefabs...?
10 Years Ago
Started on new Group Controller implementation based on the new Unit/Group Settings implementations.
10 Years Ago
Line endings, etc.
10 Years Ago
[ultimate_soldier] enemy death anim
10 Years Ago
[ultimate_soldier] enemy death anim
10 Years Ago
More Wolf and Mammoth updates
10 Years Ago
Missed the anim
10 Years Ago
Added StateMachineBehavior for animation randomisation. Sends random numbers to a blendtree based on the number of animations available (currently entered by hand, but will make it automagic)
10 Years Ago
adjusted the positioning on some vm_ prefabs to fix some clipping issues
10 Years Ago
fixed some clipping for some of the vm_ models
10 Years Ago
Nuked unused plugin.
10 Years Ago
[ultimate_soldier] muzzle flashes
10 Years Ago
[ultimate_soldier] muzzle flashes
10 Years Ago
fixed a small bug on the player anim controller
10 Years Ago
tweaked the 3rd person melee attack animation (the speed should match the vm_ and it also is aimed more towards the center now )