252,874 Commits over 3,990 Days - 2.64cph!
Bare field trees. Road spec better matches dirt.
updated vm bow source file
Separated vm bow, arm & arrow meshes for Minh to export
fixed some erros with the flashlight viewmodel.
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
Disable new NWVars again for now
Fixed GoToSmartObject directives compile error (ty resharper)
Fixed some annoying width crap in the editor UI
created low poly swamp court rib cage, unwrapped and textured, starting on lanterns
- Patcher glue tweaks. Faster, bigger.
- More Patcher tweaks, much faster and more evasive
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
Lion-El : updated run east
Added server.pve mode (no pvp damage)
protocol++
updated manifest
updated loot tables
LookingA tooltips are visible in sunlight/snow
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
Added LitSmokeEmissiveFlame shader variants
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
bunch of megs fixed icons
if( = if (
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Added "Particles/Lit Smoke Emissive Flame" shader for helk
balanced fire damage to buildings
added new ammo icons
added explosive rifle ammo
Fix for 4k pvt crash; updated RustMative libraries
- Slightly increased size of turrets
- Patchers now move fast, turn faster and retreat further to evade player