252,877 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Community boilerplate
10 Years Ago
Initial commit
10 Years Ago
Updated OSX build
10 Years Ago
- Fix for Patcher behaviour because animator wasn't found
10 Years Ago
Root dir
10 Years Ago
Fixed return to front end
10 Years Ago
- Area1 changes from yesterday?
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
10 Years Ago
Fixing PVT crash in higher resolutions
10 Years Ago
Removed old UI
10 Years Ago
Nametags
10 Years Ago
Fixed rotation option being disabled
10 Years Ago
merge from main
10 Years Ago
Fixed fire spreading and made it spread less based on generation bow can take multiple ammo types added HV bow ammo added 12 gauge shotgun slug incendiary now rocket moves slower than basic rocket
10 Years Ago
Don't draw the displacement
10 Years Ago
Tiny AO tweak.
10 Years Ago
Tweaks
10 Years Ago
merge from main
10 Years Ago
removed log calls etc
10 Years Ago
Removed PlayerBuildingControls from Player prefab. Skeleton of PlayerController+Building partial added Renamed PlayerCameraControls to PlayerCamera Ported interior/exterior transition stuff out of Player and into PlayerCamera General refactor/cleanup of Player
10 Years Ago
FoliageDisplacement boilerplate
10 Years Ago
Lion-El run anims
10 Years Ago
Human views no longer flagged to apply root motion (caused weird offsets) Hide human mouth plane
10 Years Ago
HarvestResource cleanup Fixed weird ActionChain override bug (it wasnt null like it should've been) Added GoToSmartObject Action. Currently the first tick fires the invoke and we wait for a OnDestinationReached Callback before calling on_action_done_callback, still actions don't seem to stop ticking.
10 Years Ago
improved the movement animations for the stag and the wolf
10 Years Ago
Let's try not having 5000 audio sources in the camera prefab, see if that works
10 Years Ago
"Fixing" some NREs in ActionChain
10 Years Ago
Added ItemSettings / Item / IItem Reworking ResourceSettings / Resource SmartObject reference now passed through ActionChain CreateAction and so forth Re-wrote HarvestResource Updated Before Editor tabs for Action and Resource Fixed SmartObject Init setting incorrect subscriber count Fixed SmartObject incentives list not being initialized Fixed BeforeEditor CreateNewView naming skin transform incorrectly PlayerController now handles smart object interactions in a nice generic way, so right clicking on any ISelectable with an SO component will call TrySubscribe for the first Incentive available Deleted some old actions
10 Years Ago
Fixed floating boxes in the airfield hangars Fixed airfield loot crate spawn points
10 Years Ago
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10 Years Ago
Network++
10 Years Ago
Added runway topology
10 Years Ago
Allowed trees to spawn all around monuments if those happen to spawn in forests
10 Years Ago
Refactored some path code Added topology, splat and width to path placement inspector Fixed that roadside decor would spawn next to runways
10 Years Ago
created high poly swamp court rib cage, low poly and unwrapping low poly
10 Years Ago
Removed old menu and prefabs
10 Years Ago
Random collectable stone/ore/wood
10 Years Ago
Updated court select
10 Years Ago
Mo' barrels
10 Years Ago
Added default Unity terrain shader to shader include list
10 Years Ago
Don't mipmap the icons (to stop them going blurry on lower quality modes)
10 Years Ago
Mushroom icon
10 Years Ago
Added metal bars to the inside of the top tier wall
10 Years Ago
Icons
10 Years Ago
Can pick up mushrooms
10 Years Ago
Can pick up mushrooms
10 Years Ago
Tweaked terrain collision trigger gizmos Fixed one tiny area in the Hapis tunnel that was triggerless
10 Years Ago
Can pick up mushrooms Network++
10 Years Ago
Added terrain collision triggers to Hapis tunnel