239,395 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Some shit world model stuff and integrating hitbox system.
10 Years Ago
putting together court scene, added wooden boards and structures
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
adding max file for storage box
10 Years Ago
resized storage
10 Years Ago
no need for this one now
10 Years Ago
Root dir
10 Years Ago
large wooden storage
10 Years Ago
Adjusted small storage scale and color
10 Years Ago
Fixed an error with the mesh filter in the prefab scenes.
10 Years Ago
Added large wood storage model
10 Years Ago
Wooden storage box checkin. (new scale)
10 Years Ago
Updated the wooden box so its now smaller in scale.
10 Years Ago
Updated to UnityVS 1.9.8.0
10 Years Ago
Prefab checkin.
10 Years Ago
Missing Profiler.EndSample()s
10 Years Ago
Fixed spawn reliability and raycast success issues.
10 Years Ago
merge from main testing trees, rocks, bushes on legacy
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed pvt far pages looking sharpened; filtering issues Fixed pvt pre-pass first frame results Fixed pvt pre-pass blocking render call; wasn't async enough
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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Linux Build
10 Years Ago
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10 Years Ago
OSX Build
10 Years Ago
Fixed blocking pvt pre-pass render call; wasn't async enough
10 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
10 Years Ago
Tweaked the smoothing groups of the rock bases.
10 Years Ago
Added HeatHaze shader and assets, prefab in Prefabs/FX/Atmosphere
10 Years Ago
Post-build deployment, GUID: 88618c9f-3dd9-4e4d-b604-559a9ca1133e
10 Years Ago
Documentation updated during deployment build 88618c9f-3dd9-4e4d-b604-559a9ca1133e.
10 Years Ago
Documentation updated during deployment build 88618c9f-3dd9-4e4d-b604-559a9ca1133e.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fixed GetPixel(s) vertical coordinates to match the screen space coordinate system.
10 Years Ago
Added `RawImage.GetPixel()` and `RawImage.GetPixels()` methods.
10 Years Ago
Fixed shiny dirt areas on terrain
10 Years Ago
Made crafting times server lag independant More profiling Disregard empty chats Tweaked tickrates
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fixed being able to walk through doors Fixed codelock sending whitelist to players Fixed compile errors
10 Years Ago
Add audio randomizer and first pass at new rock sound
10 Years Ago
TimeScale back to 1...