239,365 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Rock16 prefab.... more fixes to helper scripts and stuff.
10 Years Ago
Test files for Bill.
10 Years Ago
Added HumanRandomiser component to randomise UnitView visuals
10 Years Ago
Changed standard shaders to use surface shaders instead; still wip; anything to stop the pink he said Removed customized built-in standard shader clutter Fixed a couple of things in terrain weather extension/object
10 Years Ago
Player and networking changes
10 Years Ago
Fixed errors when loading Ultimate Soldier from source.
10 Years Ago
Updating the player code.
10 Years Ago
Fixed compiler messages.
10 Years Ago
Time of Day update to 2.3.1 prerelease 5
10 Years Ago
Removed Jurassic.dll.meta
10 Years Ago
Fixed errors when trying to load MemoryDungeon from sources due to the use of default parameters.
10 Years Ago
Initial stats balance for building components
10 Years Ago
Fixed placement guide not working
10 Years Ago
Random Walk now works together with Smart Object subscriptions for Agents.
10 Years Ago
Purged Jurassic.
10 Years Ago
Converted remaining elements to new system
10 Years Ago
Fixed so that a unit supports exiting the SitOnMe state, but it's not 100% working yet.
10 Years Ago
- Added ZoneFoliage component. Seasonal foliage controls now per zone. - Cleaned up SceneInfo a bit, commented our collider comparison stuff in GameScreen - WeatherManager and WeatherVolume cleanup - Nuked a wild terrain.raw file in project root - Tweaked Seasons settings
10 Years Ago
Documentation updated during deployment build 37127e4e-aeea-4346-bc61-6f0d3099afad.
10 Years Ago
Documentation updated during deployment build 37127e4e-aeea-4346-bc61-6f0d3099afad.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
More building block conversions
10 Years Ago
Fixed compiling C# games on Windows.
10 Years Ago
Fixed some SO related issues.
10 Years Ago
Updated Terrain-TestLevel-Nicerblend to use new standard-based terrain shader
10 Years Ago
fixed skinning issues on eagle mesh
10 Years Ago
Merged with trunk
10 Years Ago
- Season assets now including tinting for all 4 splat layers. Foliage no longer uses a multiplier but the raw Color + Hue variations. - BlendLUT now properly finds the correct Amplify component for the camera it's on - Added blured copies of the cloud textures for shadow projectors (which don't hit speedtrees so meh) -
10 Years Ago
Switched normal map bake to raycasted normals
10 Years Ago
Updated TypeScript submodule.
10 Years Ago
Fixed game list in editor & the emulator standalone so that both prepackaged and loose versions of the same game can be seen and selected.
10 Years Ago
Documentation updated during deployment build 1afee611-2802-41eb-9a72-057aea0c6831.
10 Years Ago
Documentation updated during deployment build 1afee611-2802-41eb-9a72-057aea0c6831.
10 Years Ago
Doxygen should now see Markdown files.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Post-build deployment, GUID: d2f9f91d-2bba-4431-9b5a-8a9a47942791
10 Years Ago
- Fixed Blend LUT error when it can't find a TOD prefab - Cleaned up cutscene shots - Cleaned up some building prefabs, replaced old mesh props in scenes - Scene updates
10 Years Ago
Source updates
10 Years Ago
starting the chicken model.
10 Years Ago
Nuked duplicate buildings source
10 Years Ago
- Two new large rocks - Gave the bear a mouth, updating skinning - Added two chanting anims for HumanMale
10 Years Ago
SceneInfo editor only fix
10 Years Ago
TerrainMeta splat fix
10 Years Ago
Reverted TerrainMeta changes from bad merge
10 Years Ago
- Renamed the splat tint colors in TerrainMeta to Splat1, 2 etc. - Fixed Scene loading issue (now Additive, potentially some issues I've not spotted) - Fixed GroupController spawning, correctly samples Navmesh - NavAgentMoveRandom now samples the Navmesh as well - Exposed scene name variable in SceneInfo/Zone Frontend (context menu item to fill it) - Set all Unit speeds to base walking numbers
10 Years Ago
Fixed quit not working (stupid find & replace)
10 Years Ago
Switched all terrain shaders to future proof PBS surface shaders Removed all intermediate standard/universal custom code and built-in overrides
10 Years Ago
Asset format update
10 Years Ago
Added timing utility class Fixed heightmap encoding (is stored normalized in the texture) Made normalmap use a bit less memory (no longer store x in alpha) Enabled map decoding at terrain load
10 Years Ago
island_unit_so_test_trefall updates with new Navmesh. Added some debug helpers to GroupController