240,753 Commits over 3,867 Days - 2.59cph!
Removed Highscore.Data bindings.
Removed Highscore.Data bindings.
Removed Highscore.Data bindings.
▅▊█▋ ▉▉▆▇▇▌▉ ▊▅▊▍▉▉▆ ▉▋▆▅ ▌▊█▆▅ ▇▅▅▇▇ █▅▊▊▇'▄ ███▆▅▍
Exposed GameBase.OnSetupInitialScores()
Exposed GameBase.OnSetupInitialScores()
Exposed GameBase.OnSetupInitialScores()
Fixed error in the menu background scene
Added binding for GameBase.SubmitHighscore
Added binding for GameBase.SubmitHighscore
Added binding for GameBase.SubmitHighscore
Exposed GameAPI.Highscore.
Exposed GameAPI.Highscore.
Exposed GameAPI.Highscore.
Renamed ObjectInstance to Object in the docs.
Renamed ObjectInstance to Object in the docs.
Renamed ObjectInstance to Object in the docs.
Make the steamworks dll test a warning instead of an error
Define NOTHISPTR to 32bit windows builds for steamworks_net
Fixed other Entity overridable function parameter types.
Fixed other Entity overridable function parameter types.
Fixed other Entity overridable function parameter types.
Fixed Entity OnEnterStage / OnLeaveStage bindings.
Fixed Entity OnEnterStage / OnLeaveStage bindings.
Fixed Entity OnEnterStage / OnLeaveStage bindings.
Removed excessive debug printing.
Implemented automatic detection of overridable functions.
Added overridable function documentation.
Added overridable function documentation.
Game directory is now created if it does not already exist.
Added binding for GameBase.Reset();
Added binding for GameBase.Reset();
Added binding for GameBase.Reset();
[ultimate_soldier] guns have limited ammo
sound effects for the medical syringe
- Added WeatherTypeAsset, WeatherVolume script and basic transition functionality.
- Deleted a load of old prefabs.
improved medical syringe animations
Updated to latest Steamworks.NET because steam authing stopped working
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
Reverted the TerrainBlendExtention and updated mats
Setting default colors for splats
Added back missing splat tints
Patched TOD error and added base WeatherManager
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
Cleaned up shader warnings
Added vertex offset for terrain only, to fake snow accumulation
Changed snowSpecGloss default to all zeros/black
Added snowColor; multiplies against snowSplat for extra control