240,753 Commits over 3,867 Days - 2.59cph!

10 Years Ago
Removed Highscore.Data bindings.
10 Years Ago
Removed Highscore.Data bindings.
10 Years Ago
Removed Highscore.Data bindings.
10 Years Ago
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10 Years Ago
Exposed GameBase.OnSetupInitialScores()
10 Years Ago
Exposed GameBase.OnSetupInitialScores()
10 Years Ago
Exposed GameBase.OnSetupInitialScores()
10 Years Ago
Fixed error in the menu background scene
10 Years Ago
Added binding for GameBase.SubmitHighscore
10 Years Ago
Added binding for GameBase.SubmitHighscore
10 Years Ago
Added binding for GameBase.SubmitHighscore
10 Years Ago
Updated docs.
10 Years Ago
Exposed GameAPI.Highscore.
10 Years Ago
Exposed GameAPI.Highscore.
10 Years Ago
Exposed GameAPI.Highscore.
10 Years Ago
Renamed ObjectInstance to Object in the docs.
10 Years Ago
Renamed ObjectInstance to Object in the docs.
10 Years Ago
Renamed ObjectInstance to Object in the docs.
10 Years Ago
Make the steamworks dll test a warning instead of an error
10 Years Ago
Define NOTHISPTR to 32bit windows builds for steamworks_net
10 Years Ago
Updated docs.
10 Years Ago
Fixed other Entity overridable function parameter types.
10 Years Ago
Fixed other Entity overridable function parameter types.
10 Years Ago
Fixed other Entity overridable function parameter types.
10 Years Ago
Fixed Entity OnEnterStage / OnLeaveStage bindings.
10 Years Ago
Fixed Entity OnEnterStage / OnLeaveStage bindings.
10 Years Ago
Fixed Entity OnEnterStage / OnLeaveStage bindings.
10 Years Ago
Removed excessive debug printing.
10 Years Ago
Implemented automatic detection of overridable functions.
10 Years Ago
Added overridable function documentation.
10 Years Ago
Added overridable function documentation.
10 Years Ago
Game directory is now created if it does not already exist.
10 Years Ago
Added binding for GameBase.Reset();
10 Years Ago
Added binding for GameBase.Reset();
10 Years Ago
Added binding for GameBase.Reset();
10 Years Ago
some sort of merge
10 Years Ago
[ultimate_soldier] guns have limited ammo
10 Years Ago
sound effects for the medical syringe
10 Years Ago
medical syringe prefabs
10 Years Ago
- Added WeatherTypeAsset, WeatherVolume script and basic transition functionality. - Deleted a load of old prefabs.
10 Years Ago
improved medical syringe animations
10 Years Ago
Updated to latest Steamworks.NET because steam authing stopped working
10 Years Ago
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
10 Years Ago
Reverted the TerrainBlendExtention and updated mats
10 Years Ago
Setting default colors for splats
10 Years Ago
Added back missing splat tints
10 Years Ago
Mettaaaaaaa
10 Years Ago
Patched TOD error and added base WeatherManager
10 Years Ago
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
10 Years Ago
Cleaned up shader warnings Added vertex offset for terrain only, to fake snow accumulation Changed snowSpecGloss default to all zeros/black Added snowColor; multiplies against snowSplat for extra control