248,566 Commits over 3,928 Days - 2.64cph!
Fixed effect manager error. Fixed a few problems when you're a listen server.
Made spawn rules for players easily configurable on the spawn handler prefab
Made players always spawn on beaches in the temperate biome
Updated all the meta files to b14
Player spawning. Should be working now but has a few bugs to iron out.
Testing coloured shadows with deferred shader
Post-build deployment, GUID: 1ee3a82a-2957-4870-9030-07aeb988ee4b
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
The web player no longer tries to use a proxy for loading games.
Made tree colliders automatically get moved to the tree layer when updating their prefabs
Made mesh obstacles bake their info to scriptable objects
Post-build deployment, GUID: 05ee8941-bf03-47a9-82be-9d9ac919ebd5
Last load of scene stuff before the purge
Post-build deployment, GUID: abcae63f-7e8d-4f94-9d1b-a76229867fc5
Post-build deployment, GUID: 3abf8d16-5bd8-4297-93e1-ea6725a309fa
Post-build deployment, GUID: ed0491a5-c1c4-4a6f-a9a0-d0844203c1bb
Post-build deployment, GUID: 013089af-ba2f-4163-aa2b-d8b3fcf89829
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Changed the default game to Mazing.
Shader-level workaround for 'crazy polygons' caused by serialized meshes (vpaint)
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
API version is now ignored.
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
Updating satellite dish prefab
Updating the fbx files for the satellite
Simplified the instances into the maxfile - re-export
[platformer] small shake feedback when pressing side of block
checking in source files for several of the animal animations
[platformer] blocks shake a bit when they impact
[platformer] block sides can transition between spikes/no spikes
Scene stuff and a quick fix for biome/ocean issues
Use old generation method
Got rid of switch and bootstrap menus and made a much better settings window. Making the client / server able to run without the steam stuff so that it's easier to do some quick tests.
made some tweaks to the rabbit run/walk and idles
Disabled water in game_bootstrap, include Ocean prefab in individual scenes for now.
Baked navmesh for beach scene