248,564 Commits over 3,928 Days - 2.64cph!
rabbit animations for running / idling
A greasy script that tries to remove duplicate textures and re-route the id on materials
Bundle creation using the new system - but running into "hash collisions were detected" errors
Fixed terrain footstep sounds when inside
Added footstep layermask
footsteps are louder in general but quieter when crouching
Increased base footstep volume
Updated anim viewer scene
Protocol++
missing wood box prefabs
Adjusted box placement guides
You now receive more than 1 bullet per craft session
spears have had their attack nerfed
stone spear cost has been increased
bandages now cost 3 cloth
you can now right-click and smash skulls into bone fragments
sleeping bag has a smaller placement radius
Deploy guide prediction changes
[platformer] some block progression, visual tweaks for spikes
More ocean tweaks, arctic biome + tod, scene stuff
Added large storage box - 24 slots
Adjusted small storage box inventory size from 12 to 8
Added 1st pass Ape serve anim
lengthened handle on racket
Some shit world model stuff and integrating hitbox system.
putting together court scene, added wooden boards and structures
Merge branch 'master' of github.com:Facepunch/arcade
adding max file for storage box
Adjusted small storage scale and color
Fixed an error with the mesh filter in the prefab scenes.
Added large wood storage model
Wooden storage box checkin. (new scale)
Updated the wooden box so its now smaller in scale.
Updated to UnityVS 1.9.8.0
Missing Profiler.EndSample()s
Fixed spawn reliability and raycast success issues.
merge from main
testing trees, rocks, bushes on legacy
Fixed pvt far pages looking sharpened; filtering issues
Fixed pvt pre-pass first frame results
Fixed pvt pre-pass blocking render call; wasn't async enough