248,547 Commits over 3,928 Days - 2.64cph!
Fixed UVs on a bunch of placeholder building component meshes
Fixed a bunch of pink materials
RemoteLog - moved to server prefab (gamesetup is only for the editor)
Merge branch 'master' of github.com:Facepunch/arcade
Games are now maximally scaled again.
Fixed UVs on a bunch of placeholder building component meshes
Fixed compilation error messages not appearing when loading a game via command line.
Removed meta file for deleted DLL.
[platformer] improved crush detection
[platformer] player checks for being crushed
https://www.youtube.com/watch?v=v09H0A9q1mA
Removed unnecessary normal map flags from all ST mats.
Animals now have metabolism.
Client - disconnect if exception in networking
Protocol++
Strip LightLOD from server builds
Naaaants een-vwen-yaaaaaaa ma-ba-gee-chi-ba-va
(See-tee-hoummmm gwen-ya-maaaaa)
Created base metabolism class.
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
chicken running / attack animations; Twerked the chicken walk animations a bit.
Pine intersection fix, and height diversity.
Fix toggle not working on debug cam
Cleaned up some of our filthy art folders
Fixed various missing / broken materials
Deleted UniversalMarmoset as it's broken (plus, I think the b13 shaders are supposed to look more like marmoset anyhow?)
Deleted empty folders, outdated prefabs, etc.
Tweaked wall sockets so you can place walls next to a block/stairs
Remote logging now uses production logging server.
Navmesh for inland_arid_1
Made LightLOD client-only
Added server.worldsize (allowed to be between 2000 and 8000 for now, defaults to 8000)
Removed ProceduralSmall level (use server.worldsize)
Added settings for BiomeArid, FoliageAridTrees. inalnd_arid_1 ready for gameplay. Stopped WeatherControlls being init-ed by default (context menu on WeatherManager)
Strip TreeMesh from server builds
Merging structural integrity experiment into main
Unstable blocks fall
Show block stability tooltip
Made changes to the player shit.
Changes from generate.bat as requested by Andre
Added levelSize to Messaages.Approval
added janky platforming base
New single and bare savannah trees. New bare tall pines. New berry bushes. Tweaked wind motion on all trees and bushes.
fixed a few more cases of the footsteps being played multiple times.
fixed the bug with the crouch --> run transition creating multiple footstep sounds/effects.
fixed a bug with the 3rd person melee animation blend going from stand --> run.