248,547 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Fixed UVs on a bunch of placeholder building component meshes Fixed a bunch of pink materials RemoteLog - moved to server prefab (gamesetup is only for the editor)
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Games are now maximally scaled again.
10 Years Ago
Fixed UVs on a bunch of placeholder building component meshes
10 Years Ago
Fixed compilation error messages not appearing when loading a game via command line.
10 Years Ago
Removed meta file for deleted DLL.
10 Years Ago
[platformer] improved crush detection
10 Years Ago
[platformer] player checks for being crushed
10 Years Ago
https://www.youtube.com/watch?v=v09H0A9q1mA
10 Years Ago
Removed unnecessary normal map flags from all ST mats.
10 Years Ago
Flowers v1.
10 Years Ago
Add some tile stuff
zon
10 Years Ago
Animals now have metabolism.
10 Years Ago
Client - disconnect if exception in networking Protocol++
10 Years Ago
Strip LightLOD from server builds
10 Years Ago
10 Years Ago
Naaaants een-vwen-yaaaaaaa ma-ba-gee-chi-ba-va (See-tee-hoummmm gwen-ya-maaaaa)
zon
10 Years Ago
Created base metabolism class.
10 Years Ago
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
10 Years Ago
chicken running / attack animations; Twerked the chicken walk animations a bit.
10 Years Ago
Pine intersection fix, and height diversity.
10 Years Ago
Fix toggle not working on debug cam
10 Years Ago
Cleaned up some of our filthy art folders Fixed various missing / broken materials Deleted UniversalMarmoset as it's broken (plus, I think the b13 shaders are supposed to look more like marmoset anyhow?) Deleted empty folders, outdated prefabs, etc.
zon
10 Years Ago
Merged remote logging.
10 Years Ago
Tweaked wall sockets so you can place walls next to a block/stairs
zon
10 Years Ago
Remote logging now uses production logging server.
10 Years Ago
Navmesh for inland_arid_1
10 Years Ago
Made LightLOD client-only
10 Years Ago
Added server.worldsize (allowed to be between 2000 and 8000 for now, defaults to 8000) Removed ProceduralSmall level (use server.worldsize)
10 Years Ago
Added settings for BiomeArid, FoliageAridTrees. inalnd_arid_1 ready for gameplay. Stopped WeatherControlls being init-ed by default (context menu on WeatherManager)
10 Years Ago
Strip TreeMesh from server builds
10 Years Ago
Merging structural integrity experiment into main
10 Years Ago
Trunkmerge
10 Years Ago
Unstable blocks fall Show block stability tooltip
10 Years Ago
Bullet change.
10 Years Ago
Made changes to the player shit.
10 Years Ago
Trying again
10 Years Ago
Changes from generate.bat as requested by Andre
10 Years Ago
Added levelSize to Messaages.Approval
10 Years Ago
More scene polish
10 Years Ago
Merge branch 'deploy'
10 Years Ago
added janky platforming base
10 Years Ago
file untracked meta file
10 Years Ago
Merged trunk
10 Years Ago
New single and bare savannah trees. New bare tall pines. New berry bushes. Tweaked wind motion on all trees and bushes.
10 Years Ago
Human updates
10 Years Ago
Scene stuff
10 Years Ago
fixed a few more cases of the footsteps being played multiple times.
10 Years Ago
fixed the bug with the crouch --> run transition creating multiple footstep sounds/effects.
10 Years Ago
fixed a bug with the 3rd person melee animation blend going from stand --> run.