248,547 Commits over 3,928 Days - 2.64cph!
Removed random scaling from Spawnable (now handled by TreeMesh)
Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
Added initial tree batching system
Increased network protocol.
Text chat now indicates volume.
Allow prefab preprocessors to run inside the editor
More controller and anim fixes
Fixed HumanMale idle anim lengths, renamed various Sitting anims and animator params
Cleaned up HumanMaleController transitions, fixed HumanRandomiser
keypad, textures plus lods
Pie menu disabled items, some phrases
Procgen - getting batching working proper.
Pie menu defaults, fixed key repeating
Reverted some atlas terrain material parameter values
Added a few more shader LOD modes to terrain shader, from 100 to 600; one for each quality mode
Added bicubic filtered splat control samples for highest quality mode
Fixed a few older menu scene materials
Overlay tweaks, foundation conditionals
So this has the change for the speed Greater than 0 rule for transitioning out of sleep state.
- Fixed some minor bugs related to Smart Objects and lists that were changed while under iteration.
- Added a Grater than 0 speed requirement for transitioning out of isSleeping.
Documentation updated during deployment build 3b32146f-75f2-4e47-8e87-4bfe6f6c74a0.
Documentation updated during deployment build 3b32146f-75f2-4e47-8e87-4bfe6f6c74a0.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Hid some things from doxygen.
Comments for SwatchFlags.
Building block placement and upgrade costs
Documentation updated during deployment build 6d6dd7bd-909b-464a-8cf3-c53bdb2f5d57.
Documentation updated during deployment build 6d6dd7bd-909b-464a-8cf3-c53bdb2f5d57.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Hidden some things from doxygen.
Documentation updated during deployment build 0ea5f39c-d180-424c-ab09-91f796e2aa5e.
Documentation updated during deployment build 0ea5f39c-d180-424c-ab09-91f796e2aa5e.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation for RectF and RectI.
Documentation updated during deployment build 44b618e4-b842-49d5-aed4-7d4b747c292a.
Documentation updated during deployment build 44b618e4-b842-49d5-aed4-7d4b747c292a.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Changed SO Play Animation nodes to call into SetTrigger instead of SetBool.
Fixing issues with FilmingControl and HumanRandomiser
Raycasts should hit triggers.
Added terrible looking overlay on building low health (removed health bars)
- Updated TOD
- Workaround for WeatherController init process bugging out. (controller now finds WeatherManager on awake if not already initialised)
- Cleaned up the debug camera/player disable toggle
- Removed UnityEngine.UI.dll from plugins
Documentation updated during deployment build fa88a60c-5f0a-4bb0-a447-f5bd224d6c69.
Documentation updated during deployment build fa88a60c-5f0a-4bb0-a447-f5bd224d6c69.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade