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Overlay tweaks, foundation conditionals
So this has the change for the speed Greater than 0 rule for transitioning out of sleep state.
- Fixed some minor bugs related to Smart Objects and lists that were changed while under iteration.
- Added a Grater than 0 speed requirement for transitioning out of isSleeping.
Documentation updated during deployment build 3b32146f-75f2-4e47-8e87-4bfe6f6c74a0.
Documentation updated during deployment build 3b32146f-75f2-4e47-8e87-4bfe6f6c74a0.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Hid some things from doxygen.
Comments for SwatchFlags.
Building block placement and upgrade costs
Documentation updated during deployment build 6d6dd7bd-909b-464a-8cf3-c53bdb2f5d57.
Documentation updated during deployment build 6d6dd7bd-909b-464a-8cf3-c53bdb2f5d57.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Hidden some things from doxygen.
Documentation updated during deployment build 0ea5f39c-d180-424c-ab09-91f796e2aa5e.
Documentation updated during deployment build 0ea5f39c-d180-424c-ab09-91f796e2aa5e.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation for RectF and RectI.
Documentation updated during deployment build 44b618e4-b842-49d5-aed4-7d4b747c292a.
Documentation updated during deployment build 44b618e4-b842-49d5-aed4-7d4b747c292a.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Changed SO Play Animation nodes to call into SetTrigger instead of SetBool.
Fixing issues with FilmingControl and HumanRandomiser
Raycasts should hit triggers.
Added terrible looking overlay on building low health (removed health bars)
- Updated TOD
- Workaround for WeatherController init process bugging out. (controller now finds WeatherManager on awake if not already initialised)
- Cleaned up the debug camera/player disable toggle
- Removed UnityEngine.UI.dll from plugins
Documentation updated during deployment build fa88a60c-5f0a-4bb0-a447-f5bd224d6c69.
Documentation updated during deployment build fa88a60c-5f0a-4bb0-a447-f5bd224d6c69.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
More docs and some cleaning up.
Fixed spawn raycasts hitting SmartObjects when they really, truly shouldn't.
Documentation updated during deployment build f9fb26b6-eb6d-41f9-b8c9-fbd5effb61d9.
Documentation updated during deployment build f9fb26b6-eb6d-41f9-b8c9-fbd5effb61d9.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 8e67e9d0-86af-4c6d-b293-21a7b6c43328.
Documentation updated during deployment build 8e67e9d0-86af-4c6d-b293-21a7b6c43328.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build b06deb68-14a0-40f1-90a1-3233cc413072.
Documentation updated during deployment build b06deb68-14a0-40f1-90a1-3233cc413072.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
updated tutorial code dl link
Merge branch 'deploy' of arcade into deploy
Documentation updated during deployment build d9e3196d-9c0f-4b4f-aee8-efb5e6af1988.
Documentation updated during deployment build d9e3196d-9c0f-4b4f-aee8-efb5e6af1988.