248,550 Commits over 3,928 Days - 2.64cph!
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Finished removing the need for a dedicated Resources directory for each game.
Reworked the scene save and load structure so we no longer have _runtime duplicates for all our scenes. Added DestroyOnAwake script (must sit on the EditorOnly object in scenes)
Made the error handling if Steam is not running a bit more sane in-editor
Made the editor pause if the standalone application quits
Missed some rustle colliders
Tweaked creation order of loaded entities
Don't send group < 0xf777 errors to the html console
Updating tree prefabs with their right prefab names
Protocol++
Documentation updated during deployment build 9f0d98b6-a2d0-4f63-b222-3f946e6c7caf.
Documentation updated during deployment build 9f0d98b6-a2d0-4f63-b222-3f946e6c7caf.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
a couple doc clarifications
tone down the melee idle animation so it doesnt look like a 20 year old on ecstasy.. Now he looks like an 80 year old on valium..
added fishing_rod_w prefab.
added 3rd person fishing_rod animations.
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur)
Removed damage indicator that was embedded on the main camera for some reason
source files for the fishing rod animations
Fixed some minor grass color issues
Made scenes a bit smaller
Kept TerrainMath from serializing until I find a better place to store its data
Updated eagle anims & mesh fbx (skinning still needs tweaking)
Made entity parenting a bit more bulletproof, error throwing
protocol++ (forcing clean servers)
Started making Game/Resources not required, and so resources are loaded from each game's root directory.
- Some /Content cleanup
- Added HumanMale@Rafting (with asset included)
- Added deformable ocean test scene
Updated building_basic_all.max
Block grades
Hammer menu
Block flipping
Block upgrading
Seperating skins from blocks
Two sided window/wall, two sided foundation
Post-build deployment, GUID: 0402fe9f-7204-4718-96c0-0dc051f161f2
Another small build change
Quick change to build script.
added loot_crate_B files.
added loot_crate_A files.
Web player should compile now.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Trying to fix webplayer builds.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Now builds the standalone by default.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Removed unused build script.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed compilation issues in OGL; possibly other platforms as well
Added built-in standard/universal cginc dependencies to avoid surprises in the future
Forgot to ignore the ShaderForge folder meta files as well
Removed ShaderForge + added it to ignore.conf
Added built-in standard/universal cginc dependencies to avoid surprises in the future
Updated custom standard/universal-based shaders for b12; also works on b11
Forced asset serialization to text mode, which will help in the long run... http://i.imgur.com/fFY2Na7.png
Documentation updated during deployment build bb9d7098-0fd1-42ad-9fa6-c5f4d05347da.