248,620 Commits over 3,928 Days - 2.64cph!
Finished adding SmashBloxJS submodule.
Added SmashBloxJS submodule.
Added SmashBloxJS submodule.
Moving SmashBloxJS to a submodule
Moving SmashBloxJS to a submodule
Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
Bindable and interface implementation generated wrappers now include reflection caching.
Bindable and interface implementation generated wrappers now include reflection caching.
Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
Reverted changes to TestLevelTerrain
Added debug output to wakeup command, to diagnose not spawning when pressing the button
Fixed NRE in AtmosphericBlend
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added mdb files to .gitignore
Added mdb files to .gitignore
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
medical syring rigged up and some view model anims done.
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
rigged the new flare mesh.
[ultimate_soldier] fixed blood depth more
[ultimate_soldier] fixed blood depth more
Backup committing WIP files.
[ultimate_soldier] enemies dont shoot unless they have a clear shot
[ultimate_soldier] enemies dont shoot unless they have a clear shot
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
Wind speed now varies depending on your location and the time of day.
Added Howie's placeholder monuments
Protocol++
Updated UnityEngine.dll used by plugins
Fixed NRE in SkinnedMeshCollision.TraceTest
Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
A few material and prefab tweaaks.
Fixed NRE in RifleControl.OnClientTick
Fixed NRE in ConstructVision.OnObjectRemoved
Fixed NRE in Lidgren.Client.Cycle
Fixed NRE in Planner+Guide.UpdateComponent
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
added 'spear' category to the devplayer script
updated bow vm source anim