247,206 Commits over 3,928 Days - 2.62cph!
- Fixed DTVars transmitting way more data than needed when updated
- Reduced maximum DTVar count to 32 (just in case, 64 was overkill anyway)
- Improved exploit prevention on incrementvar and multvar
[mazing] fixed demo and added a couple more levels. done i think
[mazing] fixed demo and added a couple more levels. done i think
GMad.exe:
* Pause the console window on help screen only on windows
* Updated whitelist
GMPublish.exe
* Updated whitelist
* Added ability to update icon of an addon
* Added ( hidden for now ) ability to list all files in users Steam Cloud
* Added additional "remove file" calls to make sure nothing ends up stuck in the Cloud on fail
* Updated help message
* TODO: Add file verification
- Added more requested headers to HTTP responses
- Disabled autoplay sequences on ragdoll entities
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
Chat event sends a player entity so receivers can print the name into the chatbox
Improved chatbox
Chat event sends a player entity so receivers can print the name into the chatbox
Improved chatbox
Updated terrain generator test scene
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
Added some missing meta files
[mazing] attract mode (with placeholder demo), text outlines
[mazing] attract mode (with placeholder demo), text outlines
[mazing] wall shadows, tweaked colors
[mazing] wall shadows, tweaked colors
Update all CS:S weapon models.
crouchwalk/jog animations for playing holding a pistol
Sync with GitHub
Line endings on language files are fucked again apparently.
Fixed billboards being massive (they're still broken though)
[mazing] stage fade transitions
[mazing] stage fade transitions
More fighting with CoherentUINet.dll
Re-compiled plugins with new UnityEngine.dll
Fixed some pink materials.
Fixed warnings in TerrainSkin and beautified its code a little
- Fixed dynamic AI node links causing some HL2 maps to crash after a cleanup
- CLuaEmitter:Add now accepts an IMaterial as its first argument
Removed shadow softener until it's updated for Unity 5 support
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
Fixed 32bit windows build not copying coherent libraries properly
Removed some unneeded server debug output
Fixing CoherentUINet.dll complete fuckabout