248,621 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Tweaked CRT pixel brightness when fully zoomed in.
10 Years Ago
Adding a speedtree test (not working)
10 Years Ago
Cleaning up assets a bit.
10 Years Ago
More things
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Added a higher resolution CRT pixel image.
10 Years Ago
Added a higher resolution CRT pixel image.
10 Years Ago
Weapon animations no longer use triggers - this prevents small delays on firing etc Changed states in the weapon animations (state must be named attack, attack2, reload etc) Wooden Door Key costs 50 wood (down from 200) Hammer now has a holdtype
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Added CRT pixel effect to the cabinet screen shader.
10 Years Ago
Added CRT pixel effect to the cabinet screen shader.
10 Years Ago
Added icebergs to the procedural system
10 Years Ago
Done a lot of refactoring of the road stuff. Can now generate a road between two vectors and it will automatically find intersections etc.
10 Years Ago
Fixed moderators/owners not being properly marked
10 Years Ago
Crash reporter - scan for crash folders, report crashes from them
10 Years Ago
Crash reporter: clean up reported logs
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Fixed screens in edit mode.
10 Years Ago
Fixed screens in edit mode.
bot
10 Years Ago
LinuxDS Build 106
10 Years Ago
Merge branch 'js-scripting' of arcade
10 Years Ago
Merge branch 'js-scripting' of arcade
10 Years Ago
Fixed screens going black after refocusing.
10 Years Ago
Fixed screens going black after refocusing.
bot
10 Years Ago
Linux Build 208
bot
10 Years Ago
OSX Build 183
bot
10 Years Ago
Windows Build 126
10 Years Ago
10 Years Ago
[memory_dungeon] shuffled cards
10 Years Ago
[memory_dungeon] shuffled cards
10 Years Ago
Moving towards more defined "what is unity components and what is totem components" for our player controller.
10 Years Ago
Removed all menu items, replaced with a new game button.
10 Years Ago
Main menu and loading screen UI tweaks.
bot
10 Years Ago
Windows Build 125
10 Years Ago
Updated scene to stop strange NullReferenceExceptions in Bolt.
10 Years Ago
Updated scene to stop strange NullReferenceExceptions in Bolt.
10 Years Ago
Road Sections are now reconfigured properly if the road sections on either side are pointing to a different direction!
bot
10 Years Ago
Linux Build 201
bot
10 Years Ago
OSX Build 176
bot
10 Years Ago
Windows Build 124
10 Years Ago
Added experimental dynamic DTVars, accessors are Entity:SetNetworked[TYPE]2(name, value), Entity:GetNetworked[TYPE]2(name), SetGlobal[TYPE]2(name, value), GetGlobal[TYPE]2(name), [TYPE] being any of the following: Float, Int, Bool, String, Vector, Angle, Entity. Function names are temporary and are subject to change.
10 Years Ago
Returning false in the callback passed to serverlist.Query will now cancel the query
10 Years Ago
Fixed multiplayer test cabinet prefabs.
10 Years Ago
Fixed multiplayer test cabinet prefabs.
10 Years Ago
Added Debug configuration, fixed major performance issue.