248,576 Commits over 3,928 Days - 2.64cph!
Added voice chat (via Steam)
Fixed Length bug in NetStream
Added some decor assets and prefabs
Deleted some old unused foliage textures
Added basic version of the grass shader
Added grass texture atlas
Renamed detail system to decor system
I chose the name when it was still intended to do the same thing the terrain detail system does
It doesn't handle any grass anymore at this point since that was moved to the new grass system
Removed the old grass system
It's clear now that the new one is better in every aspect
adding mudlegs with legs colour texture change normals are the same.
Done some bodging to connect to me.
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
Grass and detail generation tweaks
Added prototype of a grass LOD system
Updated steam api dll for editor
Re-organising clothing folder
adding mudpants and textures
Initial commit of the new detail system (unfinished / internal testing)
Initial commit of the new grass system (unfinished / internal testing)
-made some improvements to the jog animations
Updated native steam library
Fixed effect position spawn
Fixed sound length not counting delay
Replaced old protobuf implementation. Oh god this is a lot of code change.
Tweaked overlay, chat
Various effect/bone/string pooling fixes
Fixed long pause on joining singleplayer game
Added some vector utility methods in 2D space
Randomize seed up to int.MaxValue instead of uint.MaxValue to be able to safely do things like seed*x or seed+x
I think 2 billion different maps should be enough
Added desert rocks
Added prefabs for camera particle FX
Refactored string pool so it works when not connected to a server
Player animations now predicted properly
Fixed broken player collision
-checking in the rest of the revolver animations; made some improvements to the bolt rifle animations; added .wav files for the bolt action ( I just need to get them to play in unity properly..)