250,409 Commits over 3,959 Days - 2.64cph!
changes to pickaxe world model. Added quick hammer world model.
Fixed some issues with collisions.
Added dymanic znear
Turn construct vision off when not holding a planner
Hide debug building skin squares
Seekers now bounce off the player realistically.
Particle Dictionary - cache prefab names (speed)
Bolt rifle material rename and tweaks. No longer uses skin shader.
Added foundation conditions
Added rigidbody to socket_handle
Foundation first draft, fixed wall collisions set to trigger.
Improved sounds and added some ambient music.
fixed hole in neck player mesh issue
Disabled PVT by default on Procedural Map, moving to a test scene for now
Fixed Amplify Motion shader compilation errors on d3d11_9x target
Made beartrap, furnace, sleepingbag craftable
Added railing component (low wall)
Minor tweaks to the terrain generator configuration
Enabled procedural virtual texturing in TestLevel_PVT (fully enabled) and Procedural Map (toggle in terraingen) scenes
Added end caps to wall, window, door components
Merged procedural virtual texturing
Preparing test level materials for merge into main
Voice recording HUD notification
Fixed voice playback not always working
Finished adding placeholder sounds.
Wolf corpse now gives animal fat
Simplified conditional models system
Added conditional edges for window, door
Moved water fog volume to the water layer
Moved clouds and auroras to the sky layer
Ensured that all decor objects are on the world layer
Added a dev layer toggle console commands
Rollback steam.inf change
Sync with GitHub for 7 Aug 2014
Procedural map fully supported and running procedural virtual texturing
Window piece was mistakenly overwritten, commited new prefab
changed the player animation state machine so each of the weapons have their own overlay sub state.
player animations for attack / deploy / reload while holding a rifle.
Reverted file.Find change - didn't work
More light tree and shrub files
made some changes to the player animation state machine; added prone/crawling animations.
Added first draft floor, window and stairs for the log building set.
Merged some changes contributed by Robotboy:
Fixed ammo box not working on the HL2 jeep
Fixed HL1 prop_breakable gibs not spawning
Fixed incorrect model for HL1 barnacles
Fixed HL1 grunts not dropping the right items when killed
Fixed HL1 sentences not being loaded
Fixed CSS muzzle flashes not appearing on some weapon models
gui.OpenURL now accepts HTTPS addresses
Restored preset saving
Fixed MsgC ignoring first argument if it's not a color
Fixed file.Find returning text files in the folder list
Added some missing MAT_ enums
Renamed Zeno Clash to Zeno Clash (Model Pack) in the mountable game list
Added chat.GetChatBoxSize