branchspacechess/main/2019cancel
69 Commits over 31 Days - 0.09cph!
set max tilefall count to 2 for dm6
SetFinalImageCompression is now editor-only to fix builds.
sponsorship panel text change for when no offers are available
It's actually patch 4 not patch 3
frozen flag prevents movement modifiers
Added DM6 map and default squad
Increased icer attack range 4->5
Added DM5 map and default squad
Added a scrap opportunity and scrap modifier opportunity outcome type.
Don't show mod mark numbers as they're all 1 now
Renamed DamageMin/Max tag names to Min/MaxDamage so the string conversions read nicer
Add tooltips to mod inventory types
Added a scrap collection sponsorship objective and related triggers, events etc.
Show scrap collected on career mode game outcome screen
TeamView prefab update.
Don't show repair or recycle buttons for non-player owned units.
merged career work to main
CAInitNextPlayerFixture now verifies the match squads, if it fails, generates a new one.
Placeholder Icer attack buildup audio.
Placeholder Icer attack hit audio.
Placeholder Icer tile topper shatter audio.
Updated new default squads to use the new units.
Squad saving now always sets the current squad's vesrion to the latest.
Updated all default squads to latest version.
Version++
Network++
Squads++
Options++
Replay++
Default texture and model quality settings to max
Separate options save files for PC/mobile platforms.
Grabber damage increased 3->4 (to offset the recent ignore armour change). This also fixes the tutorial.
Flipper attack description tweak.
Fixed OnSecondaryClick only triggering when on a tile
Confirm actions enabled as default
GetTileAtScreenPos now handles selecting seethrough tiles with distance/order priority.
Disable swipe rotate, pinch zoom, drag panning.
Switch mouse input back to triggering actions on mouse down
Added option to disable board trim
Changed shadow setting order so 0 = off. Default is now Full.
Removed some (currently) unused input functionality (target cycling)
Fixes for last input commit
Set jumper unity category correctly
AI will no longer perform attacks that damage friendly units at the same time as enemy units (this only happened when it was worth doing) at all because it looks like the AI is being stupid not smart.
Jumper movement range increased 4->5
Jumper dmg increased 3->5
Increased booster attack range 3->4.
Fixed AI boosting units with its last CP.