branchspacechess/main/gamemodeprepcancel
51 Commits over 0 Days - ∞cph!
branched to start decoupling everything from a server for single player/modes
removed unused moved/attacked variables from protobuf and references. More purging
split GameInstance stuff from GameServer into GameHostServer
started on client separation to local/internet
finished hiding all networkmanager sends behind new Messenger
Separated all Messenger.Send calls to Messenger.SendToHost/SendToClient
combined all invididual SendToClient (for both players) calls into SendToClients to centralise