1,632 Commits over 578 Days - 0.12cph!
Moved invulnerability effect triggering to code
Rebuilt player prefab, linking to Invuln effect
Enemies will no longer move to within 300 units of a door when the player isn't in their room
Halved the health of all turrets
Rebuilt prefabs
Asteroid room A reenabled, changes.
Rebuilt prefabs
Added very placeholder shop instruction for quick build
Rebuilt prefabs
Made a CanSee node for behaviour designer which checks for LOS between two points
Booze burners now check for LOS to player before burning/damaging
Rooms?
Factory enemy ratios tweaked again
- Set factory room P enemy spawn budget to 0 as it's already evil enough
- Rebuilt prefabs
Added invulnerability duration upgrade
Upgrade panels now black out when they're fully upgraded
Factory enemy spawn pack tweaks
- Abilities and equipment/weapons now correctly clear again when starting a new game
- Reduced player speed from 400 to 350 (middle ground, was 300)
- Increased upgrade costs for shield
- Reduced starting base ammo levels for all ammo types
- Moved spikey spawners from area 1 to area 2
- Cash drops now worth double
- Room weapon/abil chance increased
- Collision layer matrix fix for Timeslowshield
- Increased barrel spawn values slightly
- Increased enemy spawn budget in some rooms slightly
- Ability pickups now rotate on all axis
- Upgrade panel UI tweak
- Ability pickups now use the other loot crate to distinguish from weapons
- Added ability charges upgrade and functionality
- Abilities can now be set as unlimited
- Upgrade cost colour fix
- Shield upgrade price increase
- Increased damage radius of cocktail blast
- Adjusted ammo costs of weapons
- Lowered starting ammo capacities
- Shield upgrade fix
- Another new factory room
- Few more factory rooms
- Deleted some unused code in spawners
- Coins now stay around 2 seconds longer
- Increased boost speed from 0.5 to 0.75
- Spawn chances, shop tweak
- Upgrade costs + cash drop tweaks
- Increased activation range of upgrade shop
- Rebuilt prefabs
- More upgrade stuff, now works.
- Increased activation range of upgrade shop
- Rebuilt rooms/prefabs
- Camera is now locked when any fullscreen UI is open (doesn't follow mouse)
- Made shop UI accessible at the... shop
- Changed the way shop UI is instantiated
- Rebuilt rooms/tilesets
- TileSetSkin now has a UseTikeSetSkins bool which can be used to toggle
- Disabled TSS for Factory1
- Shop flow/room/tileset setup for shop in factory (test) (shop not open yet)
- Merged savegame + upgrade branch to main
- Upgrade cost is now red if player can't afford
- Upgrade panels are now clickable instead of debug space bar to upgrade
- Upgrading now checks for and takes cash
- Upgrade level now shown in bottom left corner of upgrade panel
- More upgrade work
- Upgrade panels now show upgrade costs
- Upgrade definitions can now specify if the stat value should be shown in the description or not